Showing posts with label Manga. Show all posts
Showing posts with label Manga. Show all posts

Thursday, December 3, 2009

SUPER FIGHTING ROBOT: MEGA MAN.



I'm not usually one to be a corporate shill, but I, personally, am super excited about UDON's release of MEGAMAN MEGAMIX... I have a really old tankubon of Hitoshi Ariga's first REMIX, which I believe is a seperate series from his new MEGAMIX, which is a lot slicker and more polished.

UDON is a company I can really get behind, beyond personally knowing some of the people that work there, it's a company that produces almost exclusively books that I want to buy, and unlike other companies that deal mostly with licensed properties (*cough cough* IDW, DYNAMITE, BOOM! *cough cough*) and put no effort or care into their products, UDON is run by Fans, employing Fans, skilled and professional though they may be, to work on projects they truly care about and have a personal stake in.

This tender loving care shines through on every book I've purchased by UDON. Their products have a slick, glossy, hip and consummately professional sheen. Colorful, well drawn, and well written books by some of the industries best upcoming artists that bring out all the elements of beloved franchises from my youth which have somehow endured through time and have mass appeal to both old and new generations.

That care and effort extends to reprinted work licensed from the original Japanese publishers as well, with re-mastered and redesigned covers and interior art, and excellent print quality; possibly some of the best printed books in the industry.

As a life-long fan of the Blue Bomber, I can assure anyone else that might be a fan of my favorite side-scrolling shooter about the Little Blue Robot that Could (fight Robot Terrorists and Mechanical Monsters), that Hitoshi Ariga is the best artist/writer to ever put pen to paper with anything dealing with Mega Man (or Rock Man, if you want to get culturally accurate). His art is perfectly on model, but with it's own flare; loose, gestural, and with perfectly cartooned expression, capturing not only the grim, gritty, and fast paced action associated with the story of a child-like battle Robot, who courageously volunteers to be re-purposed to fight against his abused and manipulated brethren, who have been reprogrammed for evil by the sinister scientist Dr. Wily, but also the childish fun and excitement of a shonen action series with appeal to both the young and young at heart. He also did the manga adaptation of one of my favorite anime, THE BIG O (published by VIZ and long out of print), which was slick and polished, with a dark North American influence that showcased his range and versatility with storytelling.

Mega Man finds his roots in another popular Robot from my childhood, with obvious influences coming from Astro Boy, my other mechanical childhood hero, but with a more fast paced story that skews toward a slightly older shonen manga audience, filled with action and drama, and less social commentary than that set Astro Boy apart from other series.

Still, that's not to say that Mega Man is without an intelligent and engaging plot; an allegory for the sacrifices made in the name of peace, and the helplessness of technology in how it is used by humans. Rock is the hero who sacrifices his innocence to become a weapon of peace, while his six robot brothers, construction robots built to help humanity, are helpless to resist their new, destructive programming, the dark influence of Dr. Wily, an insane but brilliant scientist who uses his genius in a bid for world domination.

MEGA MAN MEGAMIX takes the Mega Man mythos to a new level, giving personality and backstory to previously literally 2-Dimensional characters, expanding on their relationships and motivations after and beyond their defeats in the video games that spawned them.

The original six Robot Masters; built by Mega Man's creator and mentor, Doctor Light; Cut-Man, Guts Man, Bomb Man, Ice Man, Elec Man, and finally Fire Man, have their evil programming broken, and join their brother in his battle to defend humanity from Doctor Wily's new and improved Robot Masters, 48 powerful robots built for combat. Also on the Blue Bomber's side are his adorable and precocious sister, Roll, his mysterious prototype Brother, Blues AKA Proto Man, his Scooby-Doo-esque mechanical canine companion, Rush, and the Robot Masters of Mega Man 4, built by the misguided but repentant Doctor Cossack, and his cute daughter, Kalinka. It's a huge cast of characters, each getting their chance to shine in the spotlight, alongside the franchise star, Rock, aka the Blue Bomber, Mega Man. I'll admit, though, as much as I love Mega Man, my other favorite character from the series, and the one I'm most excited about seeing showcased in this manga, has to be Forte AKA Bass, Mega Man's Bizarro counterpart. He's just so cool looking!

I'm truly excited about this; Thanks Erik and Jim! I know the dizzying amount of effort and work that goes into hunting down the license for something like this. Blood, sweat, and tears are spent to bring something that brings warmth to my cold robot heart, and I appreciate the efforts spent; I hope this does well, because I'd love to see more and more Mega Man content in North America... especially an actually worthwhile animated effort; the 90's cartoon stopped being good at the end of the opening animation. -_-

I'd also like to point out UDON's two other upcoming MEGA MAN themed releases; MEGA MAN and MEGA MAN X Complete Art Works; the much anticipated (at least by me) collections of all Mega Man related design and promotional art. The learning curve on both series was steep and the Osamu Tezuka influence is obvious. Some brilliant, slick and stylish, cartooning from CAPCOM's art department that I've been desperate to see collected and available for purchase since I got into art.

Lots to look forward too in the New Year now!

Tuesday, September 15, 2009

X-MEN: MISFITS - Marvel Shoujo Manga: Rise or Fall?

At Chris' request, I read MARVEL's joint venture with DEL-REY to cross the world of X-MEN with the world of Shoujo (Japanese comics for girls). The result was... ambiguous.

I've actually got no problem with either the concept or the genre; I actually think it's an interesting mix and a fresh perspective that could potentially mine a very profitably demographic that MARVEL's either never had success with or even tried to target: teenage girls.

X-MEN: MISFITS' (Written by Raina Telgemeier and Dave Roman, and illustrated by Anzu) premise is that Kitty Pryde, an average, maybe even below average (... thoughts on this later), girl from a simple family in Chicago. Her only standout feature is her strange ability to uncontrollably pass through solid objects. Her life changes drastically when her family is approached by a handsome middle-aged man named Eric Lensherr who has a name for what she is: "Mutant", and invites her to a private boarding school that specializes in the education and training of Mutants (sound familiar?).

Not wanting to cause her family any more trouble, and afraid of what she might do to herself if she doesn't learn how to control herself, Kitty agrees to attend 'The Xavier Institute for Gifted Youngsters' in Westchester, New York. Having powers made her a standout and a misfit at her school, so she secretly hopes that being at a school of Mutants will allow her to fit in and fade into the background; but she couldn't be more mistaken! Upon arrival she discovers that she's the school's only female student, and is soon in the middle of a power struggle between the schools exclusively male student body of super-hot teenage boys! What's a girl to do?

To be fair, the X-MEN have always been MARVEL's most diverse cast of characters; one of the first books to feature an international team of heroes, and really explore and showcase their respective cultures, as well as having a larger cast of female characters than most books. The decision to make Kitty Pryde the focus of a romance adventure book about an outcast girl sent away to a boarding school for Mutants, being that she was the youngest and more accessible of X-Men's female characters, and her background is pretty much unchanged in the transition from male-oriented superhero/adventure comic to girl-oriented romance/drama manga. To bad her character wasn't equally unchanged.

To me, X-MEN: MISFITS is almost too good at it's job of trying to emulate your typical Shoujo manga; it's so typically Shoujo that there's almost nothing standout about it.

What could have been a really fasinating and original take on both the characters and the genre, instead falls back on cliched troupes of the genre and character arch-types; the ditzy, underachieving heroine in Kitty Pryde, the hot-headed and slightly abusive prettyboy in Pyro, and the equally pretty "tsundere" rival in Ice-Man. It's not particularly mishandled or anything, I just don't find it particularly stand out. These characters easily fall into those arch-types, but that also leaves them without any depth... particularly Kitty Pryde.

I just don't understand why they felt the need to dumb down someone who has always been portrayed as intelligent and adventurous, and most importantly, INDEPENDENT. She called Professor X a jerk, damnit! The Kitty Pryde presented in MISFITS would never have that kind of courage. I was actually hoping for a little more HANA YORI DANGO or PEACH GIRL in her character rather than... name any other bullshit shoujo book about a ditzy girl not particularly intelligent, clever, or independent, with no particular goal to achieve. The MISFIT Kitty Pryde doesn't even decide to enter into her first relationship with Pyro; she just sort of does what she's told to by, well, everyone. My only hope for the character is that the writers have some kind of long term character arc in mind where she somehow becomes a strong and independent woman.

But even if that's the plan, it doesn't mean she has to be portrayed as an unintelligent underachiever! Plenty of Shoujo heroines are defined by their cleverness, or strong willed natures and determination to overcome their circumstances without becoming unrelatable or inaccessible. Are you telling me that the only character that would appeal and be relatable to a young girl is an underachieving, boy-obsessed, ditz?

Aside from that, I'm actually more interested in the world of MISFITS, and the choices of how to reinterpret the characters into the Shoujo dynamic. The Pyro/Iceman romantic rivalry makes sense, having been established in the movies, and it's a nice allegorical contrast, and they fit their respective arch-types. It's also veeeeeeery manga that their personalities match their powers. I just wish there was more depth to them.

Storm is cast as being an older teacher, and they us the '80's mohawk Storm, which is fairly iconic, and played for some laughs. I've never really understood why various re-interpretations of the X-MEN insist on making Storm an older authority figure... I've always liked the fresh, young, unsure, Storm of the NEW X-MEN, who embraces her new surroundings with zealous curiousity, reinventing herself and adapting to her environment. Given her relationship with Kitty in the comics, I think she'd have made a better secondary character to befriend Kitty, but I digress... I guess most people focus on the more regal, strong willed and authoritarian 'Goddess' Storm that came to lead the X-MEN in later years.

The most interesting re-interpretations are really Cyclops and Havok as diametrically opposed siblings falling on different sides of the schism dividing the school (Scott's a cool and calculating Vegan who believes in the peaceful co-existance between humans and mutants, while Havok is a hot-headed and angry anti-authoritarian who solves all his problems with violence), Blob as a gentle giant who acts as comic relief, which is pretty again type for that character, and Nightcrawler as a monsterous (but still super pretty) mutant outcast who, rather than being a brooding emo-kid, is actually pretty at ease with himself and has nothing to prove to anyone, which brings comfort to Kitty who hopes to one day achieve similar self-acceptance, and finds friendship with him after being initially afraid of him because their powers are similarly non-offensive and only really good for running away.

Forge is also an interesting re-interpretation, and probably the only holdover from a more yaoi-centric storyline that Chris said had been scrapped (Forge becomes Kitty's best friend, and makes a pass as Pyro... and probably everyone else in the book), which I think is a cop-out on MARVEL's part, but am glad to see it survived at least in some respect. Hey, Scott Pilgrim has a cool, gay, friend, and it's the most popular book on the planet! How can you go wrong by giving Kitty a cool, gay, MUTANT, friend? Just saying.

Gambit also makes a quick cameo in the kitchen, though it took me a second to figure out who he was supposed to be.

For the most part, there is potential in the book; it's successful at what it does stylistically. The art and layout is a dead on emulation of Shoujo comics distinctly girlie style and troupes(though not particularly up my ally... I just prefer more solid and volumetric cartooning and line work. Though Beast is pretty fucking adorable...), such as headshots of pretty boys surrounded by flowers and sparkles, chibi-ized characters for visual gags, free-form, borderless panel layouts and collages, thin, wispy, linework, liberal use of screentone, simplified backgrounds, and fashion conscious character designs. Personally, though, I find it hard to tell the male characters apart as everyone looks alike: absurdly effeminate and pretty with no real definable facial structure. Which is, basically, how Shoujo comics are supposed to look.

The writing, for the most part, is pretty decent, and a nice blend of girly romance, mutant politics, and superhero action. They set up the premise and introduce the characters efficiently, and there are a few clever gags and affectations for Kitty, such as her wearing knee and elbow pads and a bike helmet for fear of accidentally falling through things, and some various 'cat' mannerisms which play offer her name. Characters personalities and relationships are clearly established, and there are some subtle setups of future plot points that are sure to pay off, such as the difference of opinion in the opposing philosophies of Xavier and Magneto, and Magneto's favortism towards the Hellfire Club as the schools 'Mutant Elite', and their antagonistic treatment of students that have adopted Xavier's peacenik ways.

It doesn't break any new ground with the "Mutants as an allegory for racism or alienation" theme, but it's not like X-MEN as a franchise hasn't been beating that dead horse for 40 years, and the title is X-MEN: MISFITS, so it'd be pretty weird if they weren't ostracized in some way. I'd just like to see the X-Men in a world that's at least TRYING to accept them. Why not have the human that has a cool mutant friend, or the guy that's dating the mutant girl? I think an X-World that's a little more progressive is something that we've never seen before.

Overall, I'm pretty much just ambivalent about the book. while I have my issues with choices made, overall the book is harmless fun, decently produced, and successful for what is. It's just another X-MEN book when you get down to it... not particularly great, but completely unoffensive. I do believe that there is potential, and I hope that potential can be realized, because I think there is a market for this kind of book; I just don't think that market needs another underachieving book about an underachiever, when you have a potentially strong female character at your disposal.

On a final note, I think a totally hilarious joke that could have been made would have been if Kitty Pryde had remarked, "They should have called this school, 'The Xavier Institute for Super-Hot Guys'. Yow-za!"

Monday, June 1, 2009

THE FIFTH MANGA: BERSERK by Kentaro Miura

Remember when I posted my Top Five Manga and Anime list? Well, I sort of pussied out on my fifth manga, and left it un quantified... which made sense at the time, because I really didn't know which book I liked so much better than others that I would put it in my Top Five. But after monthes of deliberation, and a lot of reading, I've finally figured it out. So, without much fanfare:

5) BERSERK by Kentaro Miura

BERSERK is hard to sum up in a paragraph, because the entire point of BERSERK is that it's an epic. It's a massive, sprawling, medievil fantasy along the lines of Tolkien's LORD OF THE RINGS, but far, FAR, more graphic in it's portrayal of sex and especially violence.

BERSERK is the tale of Gatz (or Guts depending on the translation), who starts his life born from under a corpse tree when his mother is hanged with a number of other people who have been persecuted by the 'Land of the Black Sun's' leading religious sect, The Holy See. Gatz, who was never meant to have been born, is from that point on cursed as "The Struggler." Every day of his life is a fight to survive. He knows almost no happiness, and spends his childhood abused both emotionally and physically by his Gaurdian and mentor, a man named Gambino, who teaches Gatz the art of sword fighting, but having no swords small enough for a child to train with, Gatz becomes accustomed to using blades three times his size (which becomes one of the series most prominent staples; Gatz huge, black sword, which is unwieldable by any normal human).

As is typical with most manga, the first story starts off without any sort of context, taking place sometime in the middle of Gatz' life, showing him as the reader will come to know him in the future. By the end of the first story arc, you're sent into a multi-volume flashback that shows the growth of Gatz from a young mercenary of 14, to the tragic events that shape his destiny in his early twenties. You see him make friends with Griffiths, a beautiful and charismatic young mercenary Captain of the Band of the Hawks. You watch him assist Griffiths in his meteoric, almost pre-ordained rise to power in the courts of the Kingdom of Midland; you see him made friends and comrades among the Band of the Hawks; you see him find a deep and lasting love with his former rival, the female mercenary Caska; and finally you see the tragedy of Griffiths betrayal of them all as they are branded as sacrifices to the God Hand, the sinister ruling power of the Astral World and the other planes of reality that make up the metaphysical world of The 'Land of the Black Sun.' Gatz is the only survivor of the sacrifice when annoints Griffiths as the Fifth God Hand, Femto, 'The Wings of Death.' Caska also survives, but is raped into insanity by Griffiths and a horde of demons, leaving her childlike and autistic. Gatz, marked by the Brand of Sacrifice, which draws evil to him, vows revenge on both Griffiths and the God Hand, swearing he will undo all their works and eventually cut them down with his immense sword, The Dragon Slayer.

To that end, the series then becomes a quest book, as Gatz travels around the world looking for clues as to how to cure Caska, find Griffiths, rid himself of the Brand of Sacrifice, and unravel the mystery of the God Hand and their prophecy. Along the way Gatz faces countless encounters with demons, monsters, and 'Apostles', humans transformed by artifacts called the "Beheliet', or the 'Egg of Kings', small red stones with human features which bring out the idealized form of humans possessed of great 'Od' (ether, mana, MP, ki, chi, spiritual power, whatever).

Also, like any good RPG, Gatz eventually forms his "party", recruiting a number of similarly damaged misfits; the mischiefious elf, Puck, the arrogant wannabe child brigand Isidro, the former regligious zealot and daughter of a well-to-do family Farnese, her supposed half-brother/vassel, the fox eyed Serpico, Schierke the child witch, her scarcastic fairy companion Evarella, and Casca. All are damaged goods in some way, the rejects of proper society, who find comfort and strength allying themselves with other outsiders.

In the background of all of this, there is also the continuing storyarc involving a Prophecy, of which Gatz has been a part of since birth; Griffiths, as is typical, is most prominent in the Prophecy as "The White Hawk", who will eventually control the world and all other planes of existance (the Prophecy is unclear as to whether this is a good or bad thing though, as Griffiths is never actually defined as being either good or evil; just ambitious), while Gatz takes the role of the 'Struggler', a man who fights hopelessly outmatched against impossible odds to confound the Hawk.

So, given all that, what is it that I like about BERSERK? A lot of things really. I love Muira's incredibly detailed art (or, at least the artist he would become after 20 or so volumes), which starts off fairly typical of ultra-violent seinen manga, and slowly evolves over time to look like medievil etches. I love his sense of drama and character; how he builds characters from the ground up, slowly revealing the events and tragedies that shaped their beings into the people they are today, and how they still learn and evolve, striving to become better people not bound by their hideously tragic pasts. I love the thought and detail that Muira puts into the world of BERSERK, which is a mish-mash of research on the real history of medievil Europe and the more familiar DUNGEONS AND DRAGONS/TOLKIENesque fantasy worlds, which he combines with musings about the nature of the metaphysical worlds beyond this one. I like that he examines the darker aspects of human nature and religion, but does not condemn either humanity or faith, merely showing what could happen if one took things to far.

Bizarrely, I think the thing I identify most with about BERSERK is that it's central theme seems to be about hope. Gatz faces impossible odds and an endless stream of horrors, both metaphysical (demons, monsters, Apostles, and immortals), and human (reglious persecution, slavery, war, plague, rape), but perseverses, struggles, and survives. Though he man solves most all of his problems with incredible, bloody, violence, he's not an unintelligent characters, and is given to musings about the nature of humanity, as well as his own nature.

Gatz is an incredibly complex character, in that the only thing he really seems to fear in the world is himself. His inability to control his incredible rage and his baser instincts, which actuallybecomes a plot point around volume 25 or so as his darker impulses take on the metaphysical form of a sort of abstract black wolf, which is constantly taunting and tempting Gatz to give into his animal instinct and just completely lose himself in bloodlust. This metaphysical foe becomes a phsyical threat when Gatz recieves a powerful weapon against the Apostles in the form of the Cursed Black Armor. The black armor grants Gatz incredible, superhuman fighting ability, but unleashes the Black Wolf, which overtakes his conciousness, making him a true Berserker; a menace to friend and foe alike, but also to himself.

BERSERK is just an incredibly compelling, dark, adult, fantasy story with some of the most graphic violence you'll ever encounter. It's the kind of shit I started reading manga for in the first place, and like any good seinen manga, the ridiculous violence is tempered by a complex, mature, character driven plot that is as sweeping and epic as anything Tolkien or Gaigax evern came up with, only, you know, actually fucking interesting (because of the sex and violence).

On a related topic, BERSERK is almost one of my favorite anime, which adapts the first story arc (which is, like, volume 1-8 or something), showing the genesis of Gatz, and one of my favorite ever video games, namely, SWORD OF THE BERSERK for the Dreamcast, which has the toughest, most epic EVER, Boss battle in the middle of the game against my second favorite character from the series; Nosferatu Zod, or alternatively, Zod the Immortal (pictured fighting Gatz). He was almost literally unbeatable, and tougher than the final Boss, and he comes at you in the MIDDLE OF THE GAME. He's like this unclimable wall you have to pass, which is pretty much what he is in the manga as well.

Tuesday, October 14, 2008

MY FIVE FAVORITE ANIME AND MANGA: THE CHRIS BUTCHER CHALLENGE

Internet celebrity, local comics retailer, and BFF Chris Butcher Facebook challenged me to blog about my five favorite anime and manga... which is no easy task.

I have watched... a LOT of anime. And I have read... a LOT of manga. On and Offline, printed or scanlated, legitimate and bootlegged (that's a whole other blog post). Admittedly, not all of it is great, and not all of it is good, but it's still a LOT of manga/anime to try and quantify. But I will try...

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MY TOP FIVE MANGA (In no Particular Order)

I'm not going to try and put these in any sort of order... I can't specially say there is any one of ANYTHING that I love definatively more than anything else, so I'm just putting these down in the order that they come to me.

1> SOLANIN by Inio Asano

This is actually a pretty recent favorite, and I've been meaning to get around to doing a review of it on it's own, but it's pretty safe to say that SOLANIN is probably going to remain one in my top five for years to come... or, at least, until someone licenses more of Asano's work in North America (NIJIGAHARA HOLOGRAPH and GOODNIGHT PUN-PUN are pretty amazing in their own right). There are many things I like about SOLANIN that give it greatness in my eyes... I like that it's a complete story (especially given the way that VIZ decided to collect both volumes into one giant tome), I like Asano's atypical, intricately detailed, art style (particularly his use of computer effects and lighting), I like his sensitive storytelling, and his offbeat sense of humor.

But that really stands out about his work is how contemporary and accessible it is; moreso than any other manga I've ever read, this is something that really bypasses the culture gap and speaks to things that everyone can understand. It's still set in Japan, and about Japanese characters, and has Japanese cultural references, but it's not done in a way that's so dense and alien that it would be off putting to someone that isn't familiar with manga. It's much close to an alternative graphic novel or an indie movie in it's tone and setting. The closest thing I can liken it to is SCOTT PILGRIM; a story about a group of 20 somethings on the edge of adulthood, dealing with their fears and aniexties about growing up.

SOLANIN really spoke to something in me when I read it, and though it's only been a week, it still stands out as something GREAT to me, and I hold it near and dear to my heart, and probably will for years to come.

2> BATTLE ANGEL ALITA: LAST ORDER by Yukito Kishiro

Ha ha ha... I'm not sure this is a controversial addition to a "TOP FIVE" list, as it's could be considered a pretty basic shonen manga... and a psuedo-sequel at that... but BATTLE ANGEL ALITA: LAST ORDER is fantastic to me. Kishiro's art is at it's best, with years of experience and experimentation behind him, and his storytelling equally as honed and matured, he takes characters that I had a fondness for, goes back and successfully reimagines and reinterprets them. I love the way he mixes character development, psychology, and philosophy, with kinetic martial arts action and well researched sci-fi/space opera. BATTLE ANGEL ALITA: LAST ORDER, to me, takes what started out as a pretty standard, only slightly above average, shonen sci-fi/action fantasy manga, and elevates it to something truely original and special.

3> KUROSAGI CORPSE DELIVERY SERVICE Eiji Otsuka and Housui Yamazaki

KUROSAGI CORPSE DELIVERY SERVICE is something that's a little tricky for me to quantify. It's a book that differs hugely in tone and texture from chapter to chapter, and is more episodic than most manga tend to be, though there is a more serialized story taking place in the background. At times it's can be grim and gorey, at others darkly comedic and offbeat. Whenver I'm asked what it's about by people I tell them, "It's SCOOBY DOO for adults." Short, episodic, offbeat mysteries solved by a group of entertaining and diverse 20 somethings just out of college. Much like SOLANIN one of the things that makes it so appealing to me is it's contemporary setting and how that somehow translates into greater accessability across cultural barriers to me. Something about more modern and comtemporary portrayals of Japanese youth culture really bridges that gap (possibly the greater influence of North American culture in modern day Japan, or possibly in that all young people generally have the same fears and concerns about the final crossing into adulthood?). Either way, every single chapter either intrigues and draws me in with it's perfectly paced storytelling, well researched themes, and original spin on a concept (my favorite remains the insurance adjuster that kills people with probablility), or it's offbeat and dark sense of humor. It also helps that the art is appealing and expressive.

4> PLUTO by Naoki Urasawa

This was actually pretty tough... Naoki Urasawa is probably one of my favorite mangaka, period, and there are MANY titles of his that I find astonishly good (HAPPY, MONSTER, 20th CENTURY BOYS), but if asked which of his series I like the most, I think I can definatively say that PLUTO is at that top of that list.

Now, most all of Naoki Urasawa's works I've read share a certain storytelling aesthetic that has become almost a formula; a small story that slowly grows into a huge conspiracy, with each chapter ending on a bigger and bigger cliffhanger to keep you constantly hungry for the next chapter. And PLUTO is no different from MONSTER or 20th CENTURY BOYS in that respect. Where it does differ though, and thus, what draws me in, is that PLUTO can almost be considered a proffessional fan-wank, as it's based on the story THE WORLD'S STRONGEST ROBOT by manga great, Osamu Tezuka, and features one of the World's most beloved fictional characters, my childhood hero: ASTRO BOY (Tetsuwan Atom).

It's not just that this is a darkly modern retelling of a classic story made to reflect modern day values and real world happenings; it's how obvious from the way the story is presented that Naoki Urasawa is himself a fan. There's a sense of reverence for the material and characters that can be felt on each page; the way he takes pleasure in teasing you with callbacks to the original story, and the quietly grandiose relish he takes in revealing a beloved character (in the first chapter he appears in, Atom is shown on a single full page spread with no dialouge, illustrating the impact that his appearance should have the audience, as it's what everyone has been waiting for).

The power of PLUTO for me is in that, not only is it an intellectually engaging exercise like Urasawa's other works, with beautiful, detailed art, expressive cartooning, and clear, precise, storytelling, but it's also a love letter to something that was important to him as a child, and because of that, it takes me back to that place I was at as a child, were I didn't just dream of being a hero, I dreamed of being a ROBOT hero, and friend of humanity. Though a dark and gritty, adult thriller, PLUTO is about to magically transport me back to a time when my eyes were wide with excitement, and my heart was open.


5> ??? Undetermined

Given that I only have one spot left, it's become incredibly difficult to narrow it down to any one manga... do I give this final spot to DRAGON HEAD, with it's compelling storytelling, and it's bleak world view? Or would I risk alienating PLANETES, with it's deft characterization, and philosophical examination of the human spirit? What about PARASYTE, with it's dark humor and engaging outsiders view of human nature? Or BERSERK, with it's peotic fusion of romance, philosophy, and graphic violence? What about ONE PIECE, which never fails to put a smile on my face? Or GENSHIKEN, with whose characters I can really identify with? GANTZ, EDEN, SUIKODEN III, PILGRIM JAGER, CLAYMORE... the list goes on. I guess I can only really have a top four if I can't narrow it down any more than this.

Ask me again in another year.

TOP 10 ANIME (In no Particular Order)

1> COWBOY BEBOP



Do I really even need to explain? COWBOY BEBOP was, by no means, the first anime I ever watched, or the first one I really liked... but it's still one of, if not THE, best. Brilliantly directed, with great art, great animation, and great writing. With it's offbeat humor, mature storytelling, memorable characters, and shocking ending, I never seem to get tired of watching it, and can always go back.

2> LUPIN THE III: CASTLE OF CAGLIOSTRO



Hyao Miyazaki could probably be considered his own catagory, in which I could quantify and definatively rank my favorite Miyazaki films in order, but as a stand alone, CASTLE OF CAGLIOSTRO is one of my favorite animated films ever because it gives you the contemplative and immaculate storytelling of a Miyazaki film, with the chaotic fun and daring do of Japan's favorite anti-hero, Lupin the III, my favorite anime/manga character of all time. Lupin is just a great character. He's fun and charismatic... at times a righteous hero, and at others a righteous bastard, but at no point can you NOT like him. CASTLE OF CAGLIOSTRO is just a wonderful film on all fronts, featuring a wonderful character.

Oh, and to be even more specific... it's go to be the STREAMLINE dub. Anything else is unacceptable to me.

3> MILLENIUM ACTRESS



Speaking of animation directors that could really have their own catagory, SATOSHI KON. Yeah, he could probably be considered the next Miyazaki in a way; a wholey original and insanely prolific film maker. Of his films, all of which I love, I have to say that MILLENIUM ACTRESS is probably my favorite. What makes it my favorite? I'll be honest... I'm just being completely arbitrary here... it's one of the only films to make me actually shed tears. And that's a very short list (three of them are also animated. :B). I chalk it up as a testiment to Kon's ability to make something so beautiful it's actually able to move my cold, robotic, heart with genuine emotion. All of his films and great and fill me with wonder, but this one actually moved me.

4> GIANT ROBO: THE DAY THE EARTH STOOD STILL



EPIC. GIANT ROBO is just... isanely epic. It's so grandiose, with it's massive symphonic score, breakneck pace, and mind bending visuals (the Eifel Tower twisted and snarled, as Paris is riped apart as a choir cries, "DIESE IRADE!", and the Eye of Volger looks impassionately overhead). Heroic sacrafice, tragic deaths, savage betrayals, hidden agendas, family secrets, heroic destinies; GIANT ROBO has fucking EVERYTHING. It's just insane, frantic, pulpy, fun and excitement, and I just keep going back for me and more.

5> AKIRA



There's actually a whole lot of stuff I can put on this list, but I do actually have 5 things that edge out just about everything else in the world, and AKIRA is one of them. AKIRA is something I saw very early on in my early exploration of anime, back when all that was available to me was VHS recordings I had my aunt and uncle make when they had a US Satellite. WAAAAAAY back when the SCI-FI Channel was doing SATURDAY ANIME. Yeah it was cut and yeah it was censored for languege, but that didn't affect my fasination with this movie, and the subsequent fasination it sparked for more of it's like and for the culture that spawned it.

The detail in the art, the audacity and ambition of the animation, and just how fucking COOL psychic power battle could be... it was unlike anything I'd ever seen before, and is unmatched to this day in a number of respects... even by it's own creator. AKIRA is a very tough act to follow.

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Game set and MATCH, Butcher.

Monday, May 19, 2008

TOTO: The Wonderful Adventure VS HARIDAMAO: Magic Cram School

This last week was a BIG manga week (appropriately just before ANIME NORTH as well...), with two new titles in particular coming out from DEL REY that are sort of interesting to compare, as they're both aimed at the same audience... TOTO: The Wonderful Adventure and HARIDAMAO: Magic Cram School.

TOTO: The Wonderful Adventure by Yuko Osada

TOTO is basically a very loose re-imagining of the WIZARD OF OZ, taking only elements of the original story, characters names, and a goal: to reach the city of Emerald.

TOTO is the story of Kakashi, an excitable young boy trapped on a small island city, who dreams of seeing the world. Like any good hero of a children's story, he's an orphan, abandoned by his Father, whose only keepsakes are the journal his father left him; a diary of his travels through the world, and note in the written on the first page, "The World is vast! So my Boy, you do not need a reason... go on an adventure!" Taking this challenge to heart, Kakashi eventually manages to leave his nest, stowing away on a luxury Zeppelin, which just happened to be hijacked by bandits that look like slick 1920's gangsters, decked out in black suits and googles. Kakashi finds a dog roaming around in the cargo hold he is also hiding in, and they immediately become friends, though there seems to be some sort of mystery surrounding the puppy. Unable to eject Kakashi from the Zeppelin, he instead ends up bonding with the leader of the gang (it might be my imagination, but he MAY actually be Kakashi's father...), and learns about honor, before the Zeppelin is shot down by the military. Finally on his own, with only a world map and his dog, Kakashi's real adventure starts when he meets up with a young girl named Dorothy, who wants to meet her parents in the city of Emerald.

TOTO is one of those books that has everything I love about manga, particularly manga aimed at children. The protagonist is full of guts and determination, with uncompromising ethics and unyielding bravery. He's a wide eyed optimist and a dreamer, which is both his reason and motivation for going on an adventure in the first place. Later, when Dorothy shows up, she becomes a good foil for Kakashi, who left to his own devices might just wander aimlessly with no real goal, whereas Dorothy has a definite goal for herself, and, being more of a realist, she manages to ground Kakashi in reality, pointing out the things they need and providing information about the state of this fantasy world that Kakashi doesn't have, being from "the boonies" as it were. Toto, for his part, is the ever adorable McGuffin; the series mascot and mystery, a small dog with a huge amount of hidden power. His association with Kakashi and Dorothy provides an antagonist in the form of the Military, who are attempting to recover Toto, for unknown reasons.

The story is very well paced, and moves fast, but in a very decompressed way, taking time at the beginning to establish Kakashi's character, and then giving him the tools he'll need to progress in the story. It's actually almost like playing an RPG, picking up items of signifigance as he moves along... the World Map, his over-sized coat, Toto, a motorcycle with side car... each item is signifigant to progressing the story or building his character. As the story progresses, Kakashi learns and grows; it's all very much a coming of age/hero's journey type story.

In terms of it's references to THE WIZARD OF OZ, it's all very loose, but clever in it's own way... it bears almost no resemblance to the original stories, or the movie, in terms of it's plot, but references a number of the characters and other signifigant elements. Dorothy, for example, still looks very much like a small town Kansas girl, but is the head of her school's Tornado Senjutsu team (ha ha ha! Japanese LOVE puns), making her a formidable opponent rather than a helpless tag-along. Kakashi's name means "Scarecrow", and though he's not especially bright, he's not really off in search of a brain. Dorothy gives Toto his name, but he's actually Kakashi's friend first. And I'm sure many more references are to come.

The art in TOTO is fantastic! It's the kind of art you don't really see in a a lot of modern manga... it stands out as being more cartoonish, with exaggerated expressions, extreme, gestural , posing, and lots of contast, shadows, and detailed backgrounds. The line work is has a lot of variety and is very well thought out, and screentone is used very sparingly, either for dramatic lighting, or to create depth by separating foreground and background elements. The character designs are all very diverse and imaginative, with no two characters looking alike or unconsidered. The storytelling and page layouts are very dynamic but clear.

TOTO is definately a wonderful adventure, that I enjoyed from beginning to end.

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HARIDAMAO: Magic Cram School by Atsushi Suzumi

HARIDAMAO was described to me as being "Manga Harry Potter", which is a fair, if slightly misleading, description. It doesn't have nearly the depth of mythology that Harry Potter has, being that it's a one-shot, but it is about kids at Magic School.

HARIDAMAO is about a world where there is a power called YING and YANG, and spells can be cast by moving you Ki from Ying to Yang and vice versa. In this world there are also though who are born without both Ying and Yang, who are called Obsidian's, as they are required to carry a small Obsidian stone to supplement whichever power it is they're missing. Obsidian's are considered handicapped because they can never be as powerful as an ordinary magician. HARIDAMAO is the story of two Obsidian's, Kokuyo and Harika, who both share the same dream of becoming the world's greatest Magician despite their mutual handicap. Together they fight monsters, overcome obstacles, and study to overcome their limitations, learning to turn their weakness into strength.

HARIDAMAO is a pretty standard shonen, "I want to be the best whatever it is I am" type story, about a character that has lofty ambitions, but appears to be a slacker, while harboring great hidden potential. It's a very by the book story that I've read a number of times in other manga, and doesn't really add anything new. It's just a wholly unremarkable book. ^_^;;; The resolution in particular is very predictable... you see it coming a MILE away. As such, the characters are also fall into predictable arch-types; Kokuyo is the underachiever with hidden potential and unexpected tenacity, and Harika is the "tsundere" character (Tsundere is a term used for a type of character that seems aloof or cold but can unexpectantly show warmth or become cute) that nags him while secretly harboring feelings, and Nekomi is the rival that becomes a friend.

The only real saving grace is some really nice art, but even the art is very generic and unimaginative... there are a number of books that looks like this, and the mixing of traditional Japanese costuming with British formal dress is rather jarring and doesn't mix that well. It's all very well drawn, but there's nothing particularly special or engaging about it.

HARIDAMAO is just an all around lackluster book that will probably become popular anyways, as these kind of lackluster books inexplicably tend too. It's not particularly terrible, just not that great.

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I think the main point of difference and the reason why I chose to compare these books is the issue of accessiblity. I have three nieces (well... second cousins, but it's easier to say nieces and it's closer to the kind of relationship I have with them) for whom I buy books, and I mostly try to buy them manga, as it's the only thing I've found that has any sort of appeal to girls. The problem I've found with a lot of manga and anime when buying for young readers is finding books that bridge the cultural divide between North America and Japan... it's already tough enough explaining to them why they have to read it backwards (something I now take for granted, having done it for years), without having to explain all the different cultural aspects to 8, 10, and 12 year old girls... things like the honorifics, school uniforms, etc etc. People that are already familiar with manga already have that cultural shorthand, and tend to take it for granted, but it's weird and jarring to a young kid that has no regular exposure to manga or Japanese culture as a whole.

I think that's the thing I like most about TOTO, and stories like it... it's more universally accessible, having no real specific cultural or periodic setting, as well as making reference to something that's already familiar, bringing in a new kind of shorthand for the story, as you already know these characters, in a way. HARIDAMAO, for it's part, is somewhat more accessible than your average manga, but there are still cultural references that your average North American 8-12 year old has probably never encountered... such as the philosophy behind Ying and Yang. This is part of why I've become partial to DEL REY's manga... they're really the only publisher that puts in liner notes explaining cultural references or things that otherwise don't translate directly to North American culture (VIZ and DARKHORSE do this sometimes, but not all the time... EXCEL SAGA has the most extensive liner notes of any manga being published, though).

Anyways... just some thoughts.

Monday, May 12, 2008

MANGA CVN 73: US Navy Manga

This is sort of interesting... The US Navy is publishing a manga about the USS George Washington as a way of trying to not scare the fuck out of the Japanese, as it's now stationed off the coast or something.

I-I... I'm not sure how I feel about that... on one level I think it's cool, on another level, absurd. I can easily see how this could become a very one-sided "YAY AMERICA!" propaganda piece.

Thoughts?

(Got this off the the Icarus Comics Blog)