A Blog for General Bitching About Comics, Manga, Anime, Movies, TV, and Related Subjects.
Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts
Sunday, March 27, 2011
SUCKER PUNCHED BY SUCKER PUNCH: Exceeding my Expectations in the Wrong Way
I love movies. I love visual storytelling as a whole (as one can tell from reading just about anything on this blog, or talking to me for more than a few minutes, as I can't stop myself from making a reference to a film or TV show), and especially love sharing that experience. I love to watch things with people, observe their reactions, and talk about it afterwords; get their impressions. As much as I think the theater experience is slowly dying, I love going to the theater with a bunch of friends and enjoying a movie as a social experience.
Thus, the only time a movie actually fails in my point of view, is if it fails to entertain. A movie can be stupid, excessive, over-the-top, ever shocking or disgusting, as long as it entertains you. In fact, some of the best movies to watch with a large group of people are exactly those kinds of exploitative romps... some of my favorite times are watching stupid movies with people; shouting shit at the screen, pointing out mistakes, screaming at scares, laughing at ludicrous gags, etc. Movies like RIKI-OH: THE STORY OF RIKI, DOLEMITE: THE HUMAN TORNADO, BIG TROUBLE IN LITTLE CHINA, DEATHWISE 3, and more recent efforts like PLANET TERROR, MACHETE, or the latest (and probably most shocking and disgusting) HOBO WITH A SHOTGUN. Stupid, exploitive, and sometimes just disgusting, but all ENTERTAINING.
The thing that separates this kind of fun, enjoyable, and harmless exploitation from just straight, offensive, exploitation is the intent; the people making these movies know that they're not going to be invited to the Oscars, and in most cases they know they aren't being deep. That doesn't mean they aren't trying to communicate a message or theme, but they are conscious that their way of doing it is very blunt. They don't have any illusions about being cerebral.
That's what brings me to the subject of this review, Zack Snyder's Bad-Grrl Power opus, SUCKER PUNCH.
Having expressed my reaction to the movie since seeing it, either in person or on Twitter, people have questioned, "Well... what did you expect?" That's fair... from watching the above trailer, as I have, I imagine that most people would go into the movie have much the same expectations as I had; a fun, slightly stupid, visual rollercoaster with just enough plot to BARELY justify it's awesome, even revolutionary, visuals and action. The trailer features sexy girls kicking ass in various sci-fi and fantasy environments, all under the conceit of said action taking place in their imaginations, while they attempt to escape their horrify existence trapped in a Mental Institution. Harmless fun right?
SUCKER PUNCH is the most horribly exploitative and offensive thing I've ever seen, and not in a fun, harmless way. The film starts off with an extended, slow motion (it's Zack Snyder of course... there isn't a single motion that he can't slow) musical montage showing the tragic near rape of the films underaged protagonist, and her even younger sister, before she is framed for the death of her sister and institutionalized by her predatory Step-Father, and placed in the care of an even MORE predatory orderly. The stakes are firmly established early on; if the inappropriately named 'Baby-Doll' does not escape her unjust imprisonment within five days she will be LOBOTOMIZED and then RAPED. The film then transforms from the grim, dank, gray reality as 'Baby-Doll' escapes into a vibrant, prohibition era styled, MAD MEN inspired, fantasy land where she and her fellow victims (there are no female characters in this movie, only victims) are glamorous strippers, keep prisoner to serve the lusts of their male captors. Their solution to this; to use 'Baby-Doll's' underaged sensuality as a distraction to allow them to acquire the means to escape their imprisonment, before her virginity is sold to 'The High Roller' who arrives in five days, mirroring her grim reality.
That's right, those are the stakes in both her reality and fantasy; LOBOTOMY, RAPE, AND THE LOSS OF HER VIRGINITY.
The real disturbing conceit of this movie is that Zack Snyder thinks that this is a strong feminist message... I mean, the girls get to kick ass right? No, they only get to kick ass in their imaginations... where they are mentored by an omnipresent male savior, who it is implied from the beginning is their only chance to escape. In the grim reality, and the vibrant fantasy framing sequences between the even DEEPER fantasy sequences, they are all VICTIMS. Helpless, crying, sniveling, unsure, and cowardly. They easily compromise their resolve multiple times at the threats and ham handed abuse of their male captors, because they are only truly strong in their imaginations. The only power any of these women have in the real world, or it's fantasy reflection, is their ability to seduce or otherwise please men.
The final insult, though, comes at the end in the form of the films only survivors parting voice over, where she attempts to impart of deep message of taking control of your life after she's SAVED BY HER MALE SAVIOR, as a way of justifying all the heinous exploitation you the audience have just witnessed.
The thing is... I don't even think that Zack Snyder is aware of what he's made... I don't think he really intended this movie as a huge love letter to the exploitation of women. I think he really thought he was making some kind of feminist opus here. His way of justifying all the horrid shit he does to everyone is to make every single male character unforgivably horrible and a heinous predator of women. There is only one male character in the movie that doesn't exploit, abuse, or attempt to rape any of the female victims, and he's a figment of their collective imaginations.
So that's what you have to look forward too in this dark, cruel, world as Zack Snyder see's it, females of the species; you'll all prey to the lusts and desires of you male captors, who are all out to get you, and you are COMPLETELY POWERLESS TO DO ANYTHING ABOUT IT.
(Spoilers Follow if you really did want to subject yourself to seeing this visually spectacular turd)
Powerless like 'Baby-Doll', who, after all her heroic, sexy, efforts to titillate and seduce her way to freedom, she fails and is lobotomized. There's an attempt to play it off as a heroic sacrifice to allow her fellow victimized captive, 'Sweet Pea' (none of the female cast had real names... just sexy nicknames to further dehumanize and sexualize them), but this falls flat, as she herself is ultimately turned into a living sex doll with a blissful expression on her face as she is forcefully ejected from reality and into, what one can only assume, is her escapist fantasy land, while 'Sweet Pea' is helpless to cope in the real world, and saved by her 'Guardian Angel'. The films villains only get their comeuppance due to John Hamm (in what has too, in retrospect, be an embarassing cameo for him) 'noticing a glimmer in her eyes' which prompts him to look deeper into 'Baby-Doll's' case, and exposing both the predatory orderly and her predatory Step-Father... yet another case of the man coming to the rescue in this feminist action story (roll EYES... 9_9).
The real tragedy here is how fucking SPECTACULAR the visuals were, and how AWESOME the action was. The first foray into 'Baby-Doll's' fantasy land where she fights three giant Samurai with naught but a gun and a sword was some of the best, most original and visceral, action I've seen in a movie... it was like anime truly brought to life. Why couldn't he have made THAT movie? A group of ass-kicking female superhumans fight monsters and robots on distant planets to save the universe is much close to the feminist ideal he was going for, and far less exploitative. That's the movie I wanted to see! Instead I got SUCKER PUNCHED.
If you feel the need to be truly disgusted and offended while still being visually Wowed, go see SUCKER PUNCH. Just don't tell me about it, because then you'll get an ear full.
Sunday, January 23, 2011
SPARTACUS: Gods of Blood and Sand
After having watched the first episode of the prequel to SPARTACUS: BLOOD AND SAND, I realized that I had never blogged about it, and am now correcting my oversight; indeed oversight is the correct word, as I think a number of people unfairly overlook this show, which is has been called, a little unfairly in my mind, a 'guilty pleasure.'
I understand the impulse to label STARZ original series, SPARTACUS, as a 'guilty pleasure', as it's very uncompromising in it's vision and it's commitment to it's extreme content; quite frankly, SPARTACUS is not for the prudish or the weak kneed. The the only thing more graphic than the sex is the violence, as blood gushes forth, thick and viscus, like something from a the most graphic of graphic novels. Heads are severed, stomachs are disemboweled, limbs are rendered from body, all to cheers. Similarly, pelvises thrust, breasts are bared, and penises are erect and eager. Not for the faint of heart indeed. But that's what makes it so good.
SPARTACUS isn't there to coddle you; this is an explicitly adult show for a mature audience; so why should it be afraid to feature adult content? While not historically accurate, SPARTACUS is set during the one of the most decadent, hedonistic, era's of recorded history, where society endulged in visceral pleasures of blood and sex without taboo or judgment. SPARTACUS' goal, as a series, isn't to be historically accurate, but more to give you an idea of what it was like to be experience such tactile, forbidden, pleasures. To live vicariously through the spectacle of combat, and the pleasures of guilt free, anonymous, sex. And that inevitably, in our stuck up, prudish, society with it's weird, buttoned up, relationship with sex and violence (strangely more with sex than violence), makes people feel guilty. Thus, the show is labeled a guilty pleasure, as critics gloss over what makes the show compelling; character and drama.
SPARTACUS is a very character driven show, populated by a colorful cast of complex and memorable characters, played to great effect with obvious pleasure and gusto by a skilled cast of actors. Spartacus, a noble warrior betrayed and enslaved, lives with the tragic loss of his wife, and finds release and purpose in the deadly Gladitorial games, which brings great fortune to the scheming, ambitious, owner of his Ludus, Batiatus, who has designs on rising above his station and seizing political power, spurred on by his duplicitous wife, Lucretia, who is torn by her love of her husband, and her lust for his current champion, Crixus. Crixus, for this part, has an contentious relationship with Spartacus, who he resents for his designs on taking his place as champion. And that's just the core cast.
Among the supporting players are equally compelling characters; Spartacus best friend, Varro, a thrill seeking gambler who paid his way INTO the Ludus, Ashur, a former Gladiator who becomes the scheming right hand of Batiatus (he's actually my favorite character, because he reminds me of Starscream; a remarkably intelligent coward with a cockroach like knack for survival, and an eye for opportunity), Doctore, former champion turned maker of champions, and steadfast ally of Crixis, and finally, and most interestingly, Ilithyia, the wife of Spartacus sworn enemy, the Roman soldier that sold out his people to slavery and genocide, Claudius Glaber; Ilithyia is a spoiled rotten temptress who lurks around the Ludus as a guest of Lucretia, engineering horrific tortures for the hated Spartacus, while none to subtly taking catty digs at Lucretia, who plays her like a violin, manipulating the ignorant and hateful young socialite.
SPARTACUS is equal parts comic book action and operatic drama; an action soap opera for adults. Characters scheme, betray, back stab, manipulate, threaten, and sometimes literally fuck with, each other, in a tornado of drama, all framed by some of the most over the top, beautiful and horrifyingly violent action you've seen this side of 300. In one particularly bitchy scheme, Lucretia, to protect her vested interest in the horse-like cock of Crixus, tricks Ilithyia into sating her burning lust with her hated enemy, Spartacus, as they make sensual love while wearing masks and covered in gold, only to have Ilithyia's social rival walk in on them, threatening to tell all of Rome about her illicit activities. In a fit of insane rage and embarrassment, Ilithyia snaps, and beats her rivals brains out against the hard marble edge of the pool, spilling blood and grey matter all over the floor as she caves her skull in. And that's not even the WORST thing that happens in the show... but it is the most shocking, as you never see it coming.
And that's really SPARTACUS greatest strength; it's unpredictability! It's a show that keeps you on the edge of your seat with surprise revelations and plot twists, as secrets are slowly revealed. Nothing is sacred and the stakes are high; every character is at risk of losing his life at any time; and it all comes to a head in a final kill crazy rampage at the end, in which every subplot is neatly tied up, and everyone gets their rightful comeuppance.
After strong first season, I'm entirely excited by the prospect of the prequel show SPARTACUS: GODS OF THE ARENA, which goes aback about five years to show the rise of Batiatus (portrayed by the shockingly excellent John Hannah) to control of his father's Ludus, building on the mythology hinted at in the first season of BLOOD AND SAND. The prequel promises to show the training and rise of Crixis as champion of the Ludus, the transition of Doctore from champion to trainer of champions, and the fall of Ashur, who had ambitions to become a Gladiator and instead is rendered lame by fate. All of this revolves around the current champion, the humble yet charming Gadicus, who is unaware of the terrible fate that hangs over his head, like the Sword of Damocles.
I expect great things, and I'm sure I won't be disappointed.
SPARTACUS is a pleasure yes, but hardly a guilty one. It's not high art, but neither does it aspire to be, instead embracing it's crass, visceral, nature and providing shout inducing thrills (I cry out "OH SHIT!" at never beheading or disemboweling), and compelling drama, all supported by a colorful cast of complex and compelling characters. It's not high art, but it does promise to show you something you've ever seen on TV before... an unapologetically, uncompromisingly, adult show.
Monday, August 16, 2010
JUSTIFIED: A Good Excuse to Watch Timothy Olephant Being Generally Awesome...
I don't have cable. That seems to shock a lot of people, but over the last few years, my viewing habits have changed; I'm just to busy to keep to TV's immutable schedule, and beyond that... there is just not that much I want to watch anymore. Most of what's on Television fails to do the only two things I require of it: interest me, or entertain me. Thankfully I have doting parents with a PVR and a DVD recorder, so I can request the very few things that do succeed in accomplishing one or both of those goals.
Which brings me to JUSTIFIED, an FX original series showcasing one of my favorite actors doing what he does best; playing the baddest Sheriff in a bad town!
JUSTIFIED follows the life of Raylan Givens, a US Marshall who is forced to return to his hometown of Harlan, Kentucky, after he kills a drug dealer, in what he describes as a 'Justified' shooting in Florida. Returning to Harlan seriously complicates Deputy Marshall Given's life as he worked really hard to get OUT of Harlan, and away from his past, which inevitably comes back to haunt him.
Now, while I enjoy the show, it's not high art; but neither is it aspiring to be. This isn't DEADWOOD or THE SOPRANOS. There's not much subtext to the show, nor does it aspire to impart some sort of wisdom or message through an overarching theme. Quite frankly, the only thing that separates this from it's formulaic Network equivalent, is better writing, acting, and the well timed use of my two favorite words; 'shit' and 'fuck.' JUSTIFIED is a mostly by the book police procedural; every week there is some kind of crime, which Marshall Given's investigates, and solves by the end of the episode. No, JUSTIFIED isn't aspiring to be high art; it's aspiring to be a solidly entertaining and compelling television drama.
Unlike most Network police procedurals, though, there is continuity and subplots that career through each episode, and a over arching plot that is followed through on throughout the season, involving a family that is basically a redneck mafia, who, despite their lowbrow command of the English language and stereotypically hillbilly-ish appearance, are experts at squeaking by the law.
The show is set in the deep South, but unlike most things set in the south by a Southern creator, there is no romanticism, of good ol' boys playing banjo's on the porch and tipping their hats as the Southern Belle's sashay on by. Harlan County is portrayed as something of a crime ridden cesspool; a powder keg ready to explode as races, religions, and feuding families clash and confront each other. White Power pricks spout off about blowing up Synagogues, and how their favorite past time is beating up any person of color that they come in contact with. One of the shows recurring 'villain's' goes to jail and 'finds the Lord', only to use the Word to justify his criminal activities and build a cult of loyal followers around himself as he makes moves to take over his Father's lucrative drug trade, and possibly rape his dead brother's widow. The bad guys are bad, and there's plenty of them to go around in Harlan County. Which is why I think the show works so well for me.
JUSTIFIED, to me, is basically an attempt to modernize the classic Western paradigm and bring it to the 20th Century. It's morality is mostly black and white; there's no mistaking your white hats from your black hats, and they carry on the tradition of the family of criminals that seek revenge on the Sheriff that stands as the only law in town. Raylen Given's justice, from his perspective, is just as clear cut; he'll never shot a man in cold blood, but he has no problem out-drawing any sonbitch that draws on him first, and will sleep just as soundly at night.
That's not to say that show is entirely clear cut, black and white though; which is were the modernization of the Western paradigm comes in. In our modern, gray shaded world, there's no room for a man whose morality is so clearly defined as good VS bad; there are consequences for even a so called 'justified' shooting, and it's also unclear as to just HOW justified Raylen was.
Raylan Given's is a complex and textured character. Calm and collected on the surface, superficially he comes across as a man of unwavering moral fiber, and a clear and concise code of conduct, who follows the letter of the law. But underneath that upright exterior is a boiling cauldron of repressed rage. As his past is slowly revealed, you begin to realize that his motivations in becoming a US Marshall are probably not entirely pure, but rather borne out of spite and petty hatred for his career criminal of a Father, and his apparent disdain for his own perceived destiny to follow in those footsteps.
Timothy Olephant is quite masterful at playing this kind of character; Raylan Given's could almost be considered a descendant of Seth Bullock, his breakthrough character from DEADWOOD (still my favorite TV show of all time, even after FIVE viewings). His instincts are fantastic, and he manages to be both charming and frightening on cue. Raylan Given's is a conflicted and sometimes violent man, who often loses patience with the very system he professes to believe in, often taking the Law into his own hands, bypassing the proper channels to threaten, bully, and beat anyone that crosses him or his, while struggling against the Authority that he serves. His judgment, while often logical and concise, is fallible, and easily compromised by his emotions.
Despite all his various failings, though, Marshall Given's is not an unsympathetic or unlikable character. He's charming, quick witted, and funny (I enjoy those Southern expressions, like a retard farting in a bathtub, I do!). He has an utter disdain for any sort of racial or religious intolerance, or any other kind of general ignorance, and is often frustrated by the ignorance of the people in his hometown, but at the same time, sympathetic, as he knows how easy it is to be trapped by that same blissful ignorance in a small town.
JUSTIFIED isn't the greatest thing to ever be on TV, but it far better than most of the crap that gets on the air, and, really, it's mostly just a vehicle for a good actor and rising star to do what he does best. You're really just watching the show to watch Timothy Olephant be a Southern Bad-Ass, because he's so damned GOOD at it, and, frankly, that's all you can really ask for.
JUSTIFIED is smart, well produced, entertainment, starring one of my favorite actors, doing what he does best; keeping me interested and entertained.
Friday, March 5, 2010
FEBRUARY ANIMATION EXPLOSION: Four Quick Reviews
Remember that post I made about stuff I was excited about getting in February? Well, it's March now, and I've purchased all the animated tie-in material I wanted, one week at a time, and here's my thoughts on each of them.
PLANET HULK (2-Disc)
MARVEL has recently upped their game in terms of media tie-ins, but still have a ways to go before they catch up with DC's animated tie-ins in terms of overall quality and nerd-satisfaction. WOLVERINE/HULK/THOR was definately much closer to achieving that than PLANET HULK was.
PLANET HULK is a 90 minute long adaptation of the recent, popular (and quite excellent), HULK story-arc wherein the Green Goliath is exiled by a cabal of Earth's into deep space, as he's become to dangerously unstable and violent to be allowed on Earth anymore. While in transit, the Hulk, predictably, loses his shit, and wrecks up the joint, inadvertently sending himself hurtling out of control into a weird wormhole which dumps him headlong into Gladitorial adventure on the savage alien planet of Sakaar, in a far distant galaxy.
This story-arc is actually some great fodder for a stand-alone animation project, as it's nicely self-contained and seperated from any other licensed properties, as well as being a nice departure from your usual 'Hulk wanders into town, gets mad, fights big monster' story. It's Hulk out of context and in a new and exotic setting; a weird alien planet filled with cool looking monsters, robots, and aliens, political turmoil, and moral and ethical conundrums. It's a planet where Hulk can thrive; here he's not just a monster, because there are things worse than he is. Here is anger is righteous, and his strength revered. This is Hulk as a hero.
PLANET HULK is for the most part a successful adaptation, hitting all the beats of the source material, while streamlining the plot to fit more smoothly into a 90-minute format. There's lots of action and characterization, as well as few cameo's from some obscure MARVEL characters if you know who you're looking for; but still somehow just doesn't quite make it.
That animation is good, coming from MADHOUSE (yes, the anime MADHOUSE of VAMPIRE HUNTER D: BLOODLUST fame, among others), but somehow doesn't seems nearly as good as it should be coming from a Japanese studio; especially when compared with how good their work on WOLVERINE vs HULK was. There are spots of truly excellent animation, and other spots where it just looks... lacking in some way. Overall art direction is great; it has a good pallete and some great background designs, and the character designs are slick looking, but sometimes seem flat or awkward (Korg and the other Stone Men of Saturn especially), and while Hulk looks like Hulk at the beginning of the movie, I'm not sure how I feel about a 'pretty' Hulk... mostly because of the lost of mass. He's less... hulking by the end of the movie (this was a conscious choice by the director and the designer, and their reasoning is sound, but it doesn't quite work).
There's also something insincere about the story as adapted; one of the elements that really played well with me while reading PLANET HULK was element of mythology; there was a sort of poetic and grandious feel to the story that's lacking in it's adaptation. Here Hulk is just a hero; in the comic he was a savior, myth come to life. I feel like this still could have been achieved, even in this steamlined format, but wasn't in favor of 'playing it safe.' A little more daring and this could have been really great.
Overall, it's hard to criticize PLANET HULK; it was well animated, looked good, and entertained me; but given that it was adapting a specific source material, I can't help but compare the two and find the animated version wanting. PLANET HULK was good but not great, and it could have been.
In terms of extra's in the 2-Disc special edition, it's loaded; two informative, if somewhat self congratulatory, commentaries, a fairly comprehensive 'Making Of', which gives everyone their fair share of credit (even the opening credits designers, which I found the most interesting part, because I never really knew that they outsourced those kinds of things to outside sources, nor the work that goes into making them), and a nice little feature about the source material, highlighting the work of Greg Pak and Aaron Lopesti, and exploring the themes of the story. As an added bonus, there was also, like, five minutes of MARVEL's next animated project, THOR: TALES OF ASGARD, which is about a young, wreckless, teenage Thor and Loki on their first adventure, which looks like it could be a pretty good original story (though I can't say the animation or designs grabbed me... they look like the same sort of crappy North American animation they've done in the past...). Overall, the 2-DISC is definitely worth it.
DANTE'S INFERNO
I didn't actually know anything about this when I saw it; I don't have a PS3 or an X-BOX 360, so I don't really follow games to closely, but the trailer looked good and I've always been interested in Dante Alighieri's DIVINE COMEDY, though this doesn't really have much to do with the poems except in name and theme.
DANTE'S INFERNO is based on the game of the same name, which is about Dante Alighieri (named for the poem's writer) returning home from the Crusade's only to find his family horribly murdered, and his finance, Beatrice, slain. Cradling her cold corpse, he spirit rises before him, and asks if he has kept his promise of fidelity, to which Dante responds, "Yes." A black shade rises from the ground and proclaims Dante a liar, claiming Beatrice as his own, and dragging her pure spirit into the depths of Hell. Dante pursues the shade to the very gates of Hell, breaking the doors down while proclaiming his innocence, only to be marked as a sinner, the tapestry of his sins sown into his chest as he gives chase, determined to free Beatrice from the horrible fate he's condemned her pure spirit too.
DANTE'S INFERNO is done in an ANIMATRIX style, utilizing five different directors, but unlike the ANIMATRIX, which allowed the directors free license within self contained stories, DANTE'S INFERNO is a single narrative; which is actually the biggest problem with the film. There are 9 circles in the Inferno (five for self indulgent sins, two for violent sins, and two for malicious sins) and five directors... so there's no real logic to how the animation chores were broken up, and each director is given free reign with how they portray the design and look of their part, so while part of a single story, the change of style from each director is jarring, and the models never the same. I would find this acceptable if there had been 9 directors, one for each circle of Hell Dante conquers, with each circle having it's own distinct look, and Dante changing to match that between circles (sort of like the IMAGINARIUM OF DOCTOR PARNASIS), but that's not the case.
Still, despite that, each director brings their A-game, and the movie overall looks great; some parts stand out more than others (the opening, done by Film Roman, is the weakest of the entire movie... I have no idea why North American animators are just not good at this kind of extreme and adult content), but the highlight for me, personally, was the final part done by one of my favorite Japanese animation directors, Yasuomi Umetsu (CASSHERN, KITE, MEZZO FORTE, HURRICANE POLYMAR, GOTCHAMAN, etc). There's a wide range of styles, and a high level of polish to the animation.
The story is actually pretty compelling and explicitly adult; no punches here pulled here. It's violent, and bloody, and has some pretty explicit sex. I think this actually takes a lot of influence from BERSERK, either directly or indirectly, as it is uncompromising in it's vision of horrible violence and emotional trauma, as Dante tries to murder his way to redemption, and is forced to confront his sins, and the sins of others. His life is a tapestry of abuse, trauma, and mistakes, and by confronting his past, he is forced to reconsider his faith and the meaning of faith and the will of God; Dante is a deeply flawed person, and hardly a noble character; the more that is revealed about his actions during the Crusades, all done under the belief that he has been exempted from sin by the Church; the more he comes to understand his own evil nature, and that sins committed in the name of God are sins against God. This is all handled in a way so as not to come across as preachy; Dante's fight for redemption is a harsh critique of the hypocrisy of organized religion, and a a more personal examination of the nature of good and evil, which is some pretty deep territory for an animated, monster killing, tit filled bloodbath. ^_^
Overall, while the choice to divide the film randomly between five different directors with vastly different styles of design and direction may be... confounding... the overall product is polished, entertaining, and surprisingly engaging. There are certain elements brought in from the game that seems out of place (such as Dante's ability to absolve the sins of those trapped in hell, which serves no real purpose, and sort of comes out of nowhere...), but overall it's fairly intelligent and has surprising depth, once you get past all the super awesome decapitations and tits.
There are no extras to speak of, which is disappointing, but overall worth watching, at least, if not worth owning.
HALO LEGENDS (2-Disc)
I've only ever played HALO once, and while it was fun, I didn't really see the point in playing it single player; the fun of the game seemed to be the co-op aspect, and driving around in cool vehicles, DUKES OF HAZARD style, while shooting the fuck out of goofy looking aliens. I didn't even realize that there was any more to the HALO mythology than 'Guys in Armor kill aliens on Weird Ring shaped things.' Guess I was wrong...
HALO LEGENDS is another ANIMATRIX style tie-in project, giving seven directors a chance to play around in the HALO mythology. That's not to say they have free reign though; the studio behind the games has a very tight hold on the franchise, and supervised the project very closely, and wrote all the stories; eight in all.
There's the typical ORIGINS story, done in two parts, and actually done by the same director as the ANIMATRIX SECOND RENAISSANCE, which was very similar in theme. It's a basic, chronological rundown of the HALO mythos from beginning to end, narrated by the AI unit Cortana, to a cryogenically frozen Master Chief. Visually, it takes a lot of influence from Moebius, and is gorgeous, if a little dry.
Next up is THE DUEL, which is directed by Mamoru Oshii (of GHOST IN THE SHELL fame), and is the most visually... confusing of the shorts. It's a weird blend of 3D animation with a filter on it to make it look like a moving watercolor painting that just doesn't quite work; it's over done and the colors are all too close together to tell what's going on; in the end it seems like failed experiment with a new technology that just wasn't far enough along. The story is also a little bizarre, as it's basically Oshii trying to do Musashi Miyamoto with aliens. It's an interest experiment overall, but I don't think it quite works; you can skip this.
Following that is HOMECOMING, about the secret horrors behind the training and creation of the Spartans, as a female Spartan reminisces about her past, and her encounter with 'herself', when she tries to return home. The animation is nice, but the designs are out of place, and while the premise is pretty dark and engaging, it's all plays out pretty dry. Not bad, but not one of my favorites.
What follows IS my favorite, though, and I sort of wish they'd done more stuff like this... hell, I'd rather just see a whole movie about this; ODD MAN OUT is the only short on the DVD that really has any sort of fun with the HALO mythos, taking it out of context for a moment, and basically asking, "What if HALO was DRAGONBALL?" It probably helps that it has the same animation director and character designer, united again for the first time in 15 to 20 years. I think this is the only short where they were given free license to do whatever they wanted with it, and they made it count in spades! Just great, goofy, fun, some great designs and animation, and some awesome action; my favorite on the DVD. I'd love to see more of Spartan 1337 (heh... Leet...), but probably won't.
PROTOTYPE takes you back to more serious ground, and is probably my second favorite of the shorts; a pretty dark and serious story that highlights the human infantry rather than the genetically engineered Spartans, and the horrors and inhumanity of war, and the numbness of Full Metal training, while still providing some extraordinarily cool action, and introducing powered armor to the Halo mythology. This is probably one of the more visually spectacular of the shorts, and really shows why the Japanese are the best at this kind of shit.
BABYSITTER is a nice piece of fluff... it's just a cool little story about a day in the life of the ODST (Orbital Drop Shock Troopers) HELLJUMPERS, as they are assigned to provide backup to a Spartan sniper on an important mission in hostile territory. Really nice animation and art direction, and an ok story, that I wish they'd had a little more time to tell; there's a great twist at the end which doesn't really get enough play to really hit home the message, but what can you do, when you've only really got 10-15 minutes?
The last short is directed by Legendary level player (that's right; his old ass is THAT GOOD AT HALO) Shinji Aramaki (MACROSS, APPLESEED, VEXILE, among other things), and done with his new signature style of 3D animation... and is probably my least favorite of the bunch. I don't like the look of the 3D, the mo-cap is stiff and awkward, and there's no story to speak of... just it's an over the top, and rather pointless, 10 minutes of inexplicable action; boring and hard to look at, it adds nothing to the DVD.
Overall, I think this was a pretty successful way to introduce people to the franchise (and I actually think this was more aimed at expanding the brand into the Japanese market, where HALO has yet to catch on, and we just got lucky to that there's a market for this DVD here), as I'm now more interested in HALO than I was before, and a cool little DVD. It's loaded with extras; a chronological recap of the games, narrated by the various writers, artists, and producers of the games, a comprehensive 'Making Of' for each short, as well as commentary on every short. A must have if you're already a fan of HALO, and worth having if you just like sci-fi and animation.
JUSTICE LEAGUE: CRISIS ON TWO EARTHS (2-Disc)
The latest in DC's series of straight-to-DVD nerd oriented tie-ins, this showcases just how good have gotten at this over the course of almost 20 years. Seriously, you just can't beat WARNER BROS. at animated adaptations of their licensed properties.
I generally like all of these as a given (though SUPERMAN: DOOMSDAY could have been better...), but CRISIS ON TWO EARTHS was probably one of the better ones. It borrows a LOT (almost everything) from Grant Morrison's EARTH 2 graphic novel, but writer Dwayne McDuffie puts his own spin on it, for better or worse (a straight adaptation would have been interesting to see, but definately would have flirted with a hard R rating, which I'm pretty sure is a place they're not ready to go), re-envisioning the Crime Syndicate as Super Mobsters, which is pretty fun and lends them some character beyond baseline 'super-evil.' He also manages to raise the stakes about as high as you can go by putting ALL REALITY, PARALLEL OR OTHERWISE IN DANGER. That's really saying something!
Basically, there's a parallel Earth where the roles of good and evil are reverse; heroes are villains, and villains are heroes. The Lex Luthor of this reality recruits the Justice League to help him free his Earth from the facistic grip of their evil counterparts, the Crime Syndicate; little knowing that Batman's doppleganger, Owl Man, is the ultimate nhilist; having meditated on the nature of Quantum Theory, that every decision every made creates a parallel reality in which the opposite decision plays out, free will is an illusion and life has no meaning... so there is only one choice that has any meaning; the choice to collapse all probability into one definite solution; the end of all existance, in all realities.
My only real problem with this, and in fact, most all of the DC animated stuff, is Andrea Romano's voice direction. She's just not a good voice director, and I don't know why people think she is... everything she works on sounds stiff, lifeless, and matter-of-factly unless the actor themselves brings something to the role; and when you chose to cast fucking Billy Baldwin as Batman, you know he's not bringing much to the role (WORST... BATMAN... EVER!!!), so you need something to poke and prod and performance out of him, while James Woods as Owl Man, just brings it, because he's a fucking amazing voice actor and gets who to bring that guy to life, while everyone else always sounds so fucking dry.
My other problem with the DVD is how lame the extra's are getting; no commentary, no making of; just a bunch of past promotional video's that I've seen before, and have been rehashed on other DVD's, a digital copy that no one uses, and random episodes of JUSTICE LEAGUE that I already own. The only worthwhile extra's on here are a promo for the next DVD, BATMAN: BEHIND THE RED HOOD (which doesn't actually show much... just a few rough layouts and storyboards), and a DC SHOWCASE: THE SPECTRE short.
THE SPECTRE short is written by Steve Niles (30 DAYS OF NIGHT fame), and while I'm not a fan, this was actually pretty fun, and a fresh take on a character I've always liked. It's the Spectre done as a short grindhouse movie about a ghostly vigilante who visits grisly, ironic, justice on Hollywoods sinners. The faked film grain and scratches are a nice touch that adds character to an otherwise pretty straightforward story. Some really slick animation and designs make this a pretty outstanding extra, and I hope to see more of these to help grow the brand with other obscure characters (Bwana Beast? Congrilla? Ragman? I can dream, can't I?).
Overall, another slick, high quality animated feature from DC, but not really worth the 2-Disc, except for the SPECTRE.
PLANET HULK (2-Disc)
MARVEL has recently upped their game in terms of media tie-ins, but still have a ways to go before they catch up with DC's animated tie-ins in terms of overall quality and nerd-satisfaction. WOLVERINE/HULK/THOR was definately much closer to achieving that than PLANET HULK was.
PLANET HULK is a 90 minute long adaptation of the recent, popular (and quite excellent), HULK story-arc wherein the Green Goliath is exiled by a cabal of Earth's into deep space, as he's become to dangerously unstable and violent to be allowed on Earth anymore. While in transit, the Hulk, predictably, loses his shit, and wrecks up the joint, inadvertently sending himself hurtling out of control into a weird wormhole which dumps him headlong into Gladitorial adventure on the savage alien planet of Sakaar, in a far distant galaxy.
This story-arc is actually some great fodder for a stand-alone animation project, as it's nicely self-contained and seperated from any other licensed properties, as well as being a nice departure from your usual 'Hulk wanders into town, gets mad, fights big monster' story. It's Hulk out of context and in a new and exotic setting; a weird alien planet filled with cool looking monsters, robots, and aliens, political turmoil, and moral and ethical conundrums. It's a planet where Hulk can thrive; here he's not just a monster, because there are things worse than he is. Here is anger is righteous, and his strength revered. This is Hulk as a hero.
PLANET HULK is for the most part a successful adaptation, hitting all the beats of the source material, while streamlining the plot to fit more smoothly into a 90-minute format. There's lots of action and characterization, as well as few cameo's from some obscure MARVEL characters if you know who you're looking for; but still somehow just doesn't quite make it.
That animation is good, coming from MADHOUSE (yes, the anime MADHOUSE of VAMPIRE HUNTER D: BLOODLUST fame, among others), but somehow doesn't seems nearly as good as it should be coming from a Japanese studio; especially when compared with how good their work on WOLVERINE vs HULK was. There are spots of truly excellent animation, and other spots where it just looks... lacking in some way. Overall art direction is great; it has a good pallete and some great background designs, and the character designs are slick looking, but sometimes seem flat or awkward (Korg and the other Stone Men of Saturn especially), and while Hulk looks like Hulk at the beginning of the movie, I'm not sure how I feel about a 'pretty' Hulk... mostly because of the lost of mass. He's less... hulking by the end of the movie (this was a conscious choice by the director and the designer, and their reasoning is sound, but it doesn't quite work).
There's also something insincere about the story as adapted; one of the elements that really played well with me while reading PLANET HULK was element of mythology; there was a sort of poetic and grandious feel to the story that's lacking in it's adaptation. Here Hulk is just a hero; in the comic he was a savior, myth come to life. I feel like this still could have been achieved, even in this steamlined format, but wasn't in favor of 'playing it safe.' A little more daring and this could have been really great.
Overall, it's hard to criticize PLANET HULK; it was well animated, looked good, and entertained me; but given that it was adapting a specific source material, I can't help but compare the two and find the animated version wanting. PLANET HULK was good but not great, and it could have been.
In terms of extra's in the 2-Disc special edition, it's loaded; two informative, if somewhat self congratulatory, commentaries, a fairly comprehensive 'Making Of', which gives everyone their fair share of credit (even the opening credits designers, which I found the most interesting part, because I never really knew that they outsourced those kinds of things to outside sources, nor the work that goes into making them), and a nice little feature about the source material, highlighting the work of Greg Pak and Aaron Lopesti, and exploring the themes of the story. As an added bonus, there was also, like, five minutes of MARVEL's next animated project, THOR: TALES OF ASGARD, which is about a young, wreckless, teenage Thor and Loki on their first adventure, which looks like it could be a pretty good original story (though I can't say the animation or designs grabbed me... they look like the same sort of crappy North American animation they've done in the past...). Overall, the 2-DISC is definitely worth it.
DANTE'S INFERNO
I didn't actually know anything about this when I saw it; I don't have a PS3 or an X-BOX 360, so I don't really follow games to closely, but the trailer looked good and I've always been interested in Dante Alighieri's DIVINE COMEDY, though this doesn't really have much to do with the poems except in name and theme.
DANTE'S INFERNO is based on the game of the same name, which is about Dante Alighieri (named for the poem's writer) returning home from the Crusade's only to find his family horribly murdered, and his finance, Beatrice, slain. Cradling her cold corpse, he spirit rises before him, and asks if he has kept his promise of fidelity, to which Dante responds, "Yes." A black shade rises from the ground and proclaims Dante a liar, claiming Beatrice as his own, and dragging her pure spirit into the depths of Hell. Dante pursues the shade to the very gates of Hell, breaking the doors down while proclaiming his innocence, only to be marked as a sinner, the tapestry of his sins sown into his chest as he gives chase, determined to free Beatrice from the horrible fate he's condemned her pure spirit too.
DANTE'S INFERNO is done in an ANIMATRIX style, utilizing five different directors, but unlike the ANIMATRIX, which allowed the directors free license within self contained stories, DANTE'S INFERNO is a single narrative; which is actually the biggest problem with the film. There are 9 circles in the Inferno (five for self indulgent sins, two for violent sins, and two for malicious sins) and five directors... so there's no real logic to how the animation chores were broken up, and each director is given free reign with how they portray the design and look of their part, so while part of a single story, the change of style from each director is jarring, and the models never the same. I would find this acceptable if there had been 9 directors, one for each circle of Hell Dante conquers, with each circle having it's own distinct look, and Dante changing to match that between circles (sort of like the IMAGINARIUM OF DOCTOR PARNASIS), but that's not the case.
Still, despite that, each director brings their A-game, and the movie overall looks great; some parts stand out more than others (the opening, done by Film Roman, is the weakest of the entire movie... I have no idea why North American animators are just not good at this kind of extreme and adult content), but the highlight for me, personally, was the final part done by one of my favorite Japanese animation directors, Yasuomi Umetsu (CASSHERN, KITE, MEZZO FORTE, HURRICANE POLYMAR, GOTCHAMAN, etc). There's a wide range of styles, and a high level of polish to the animation.
The story is actually pretty compelling and explicitly adult; no punches here pulled here. It's violent, and bloody, and has some pretty explicit sex. I think this actually takes a lot of influence from BERSERK, either directly or indirectly, as it is uncompromising in it's vision of horrible violence and emotional trauma, as Dante tries to murder his way to redemption, and is forced to confront his sins, and the sins of others. His life is a tapestry of abuse, trauma, and mistakes, and by confronting his past, he is forced to reconsider his faith and the meaning of faith and the will of God; Dante is a deeply flawed person, and hardly a noble character; the more that is revealed about his actions during the Crusades, all done under the belief that he has been exempted from sin by the Church; the more he comes to understand his own evil nature, and that sins committed in the name of God are sins against God. This is all handled in a way so as not to come across as preachy; Dante's fight for redemption is a harsh critique of the hypocrisy of organized religion, and a a more personal examination of the nature of good and evil, which is some pretty deep territory for an animated, monster killing, tit filled bloodbath. ^_^
Overall, while the choice to divide the film randomly between five different directors with vastly different styles of design and direction may be... confounding... the overall product is polished, entertaining, and surprisingly engaging. There are certain elements brought in from the game that seems out of place (such as Dante's ability to absolve the sins of those trapped in hell, which serves no real purpose, and sort of comes out of nowhere...), but overall it's fairly intelligent and has surprising depth, once you get past all the super awesome decapitations and tits.
There are no extras to speak of, which is disappointing, but overall worth watching, at least, if not worth owning.
HALO LEGENDS (2-Disc)
I've only ever played HALO once, and while it was fun, I didn't really see the point in playing it single player; the fun of the game seemed to be the co-op aspect, and driving around in cool vehicles, DUKES OF HAZARD style, while shooting the fuck out of goofy looking aliens. I didn't even realize that there was any more to the HALO mythology than 'Guys in Armor kill aliens on Weird Ring shaped things.' Guess I was wrong...
HALO LEGENDS is another ANIMATRIX style tie-in project, giving seven directors a chance to play around in the HALO mythology. That's not to say they have free reign though; the studio behind the games has a very tight hold on the franchise, and supervised the project very closely, and wrote all the stories; eight in all.
There's the typical ORIGINS story, done in two parts, and actually done by the same director as the ANIMATRIX SECOND RENAISSANCE, which was very similar in theme. It's a basic, chronological rundown of the HALO mythos from beginning to end, narrated by the AI unit Cortana, to a cryogenically frozen Master Chief. Visually, it takes a lot of influence from Moebius, and is gorgeous, if a little dry.
Next up is THE DUEL, which is directed by Mamoru Oshii (of GHOST IN THE SHELL fame), and is the most visually... confusing of the shorts. It's a weird blend of 3D animation with a filter on it to make it look like a moving watercolor painting that just doesn't quite work; it's over done and the colors are all too close together to tell what's going on; in the end it seems like failed experiment with a new technology that just wasn't far enough along. The story is also a little bizarre, as it's basically Oshii trying to do Musashi Miyamoto with aliens. It's an interest experiment overall, but I don't think it quite works; you can skip this.
Following that is HOMECOMING, about the secret horrors behind the training and creation of the Spartans, as a female Spartan reminisces about her past, and her encounter with 'herself', when she tries to return home. The animation is nice, but the designs are out of place, and while the premise is pretty dark and engaging, it's all plays out pretty dry. Not bad, but not one of my favorites.
What follows IS my favorite, though, and I sort of wish they'd done more stuff like this... hell, I'd rather just see a whole movie about this; ODD MAN OUT is the only short on the DVD that really has any sort of fun with the HALO mythos, taking it out of context for a moment, and basically asking, "What if HALO was DRAGONBALL?" It probably helps that it has the same animation director and character designer, united again for the first time in 15 to 20 years. I think this is the only short where they were given free license to do whatever they wanted with it, and they made it count in spades! Just great, goofy, fun, some great designs and animation, and some awesome action; my favorite on the DVD. I'd love to see more of Spartan 1337 (heh... Leet...), but probably won't.
PROTOTYPE takes you back to more serious ground, and is probably my second favorite of the shorts; a pretty dark and serious story that highlights the human infantry rather than the genetically engineered Spartans, and the horrors and inhumanity of war, and the numbness of Full Metal training, while still providing some extraordinarily cool action, and introducing powered armor to the Halo mythology. This is probably one of the more visually spectacular of the shorts, and really shows why the Japanese are the best at this kind of shit.
BABYSITTER is a nice piece of fluff... it's just a cool little story about a day in the life of the ODST (Orbital Drop Shock Troopers) HELLJUMPERS, as they are assigned to provide backup to a Spartan sniper on an important mission in hostile territory. Really nice animation and art direction, and an ok story, that I wish they'd had a little more time to tell; there's a great twist at the end which doesn't really get enough play to really hit home the message, but what can you do, when you've only really got 10-15 minutes?
The last short is directed by Legendary level player (that's right; his old ass is THAT GOOD AT HALO) Shinji Aramaki (MACROSS, APPLESEED, VEXILE, among other things), and done with his new signature style of 3D animation... and is probably my least favorite of the bunch. I don't like the look of the 3D, the mo-cap is stiff and awkward, and there's no story to speak of... just it's an over the top, and rather pointless, 10 minutes of inexplicable action; boring and hard to look at, it adds nothing to the DVD.
Overall, I think this was a pretty successful way to introduce people to the franchise (and I actually think this was more aimed at expanding the brand into the Japanese market, where HALO has yet to catch on, and we just got lucky to that there's a market for this DVD here), as I'm now more interested in HALO than I was before, and a cool little DVD. It's loaded with extras; a chronological recap of the games, narrated by the various writers, artists, and producers of the games, a comprehensive 'Making Of' for each short, as well as commentary on every short. A must have if you're already a fan of HALO, and worth having if you just like sci-fi and animation.
JUSTICE LEAGUE: CRISIS ON TWO EARTHS (2-Disc)
The latest in DC's series of straight-to-DVD nerd oriented tie-ins, this showcases just how good have gotten at this over the course of almost 20 years. Seriously, you just can't beat WARNER BROS. at animated adaptations of their licensed properties.
I generally like all of these as a given (though SUPERMAN: DOOMSDAY could have been better...), but CRISIS ON TWO EARTHS was probably one of the better ones. It borrows a LOT (almost everything) from Grant Morrison's EARTH 2 graphic novel, but writer Dwayne McDuffie puts his own spin on it, for better or worse (a straight adaptation would have been interesting to see, but definately would have flirted with a hard R rating, which I'm pretty sure is a place they're not ready to go), re-envisioning the Crime Syndicate as Super Mobsters, which is pretty fun and lends them some character beyond baseline 'super-evil.' He also manages to raise the stakes about as high as you can go by putting ALL REALITY, PARALLEL OR OTHERWISE IN DANGER. That's really saying something!
Basically, there's a parallel Earth where the roles of good and evil are reverse; heroes are villains, and villains are heroes. The Lex Luthor of this reality recruits the Justice League to help him free his Earth from the facistic grip of their evil counterparts, the Crime Syndicate; little knowing that Batman's doppleganger, Owl Man, is the ultimate nhilist; having meditated on the nature of Quantum Theory, that every decision every made creates a parallel reality in which the opposite decision plays out, free will is an illusion and life has no meaning... so there is only one choice that has any meaning; the choice to collapse all probability into one definite solution; the end of all existance, in all realities.
My only real problem with this, and in fact, most all of the DC animated stuff, is Andrea Romano's voice direction. She's just not a good voice director, and I don't know why people think she is... everything she works on sounds stiff, lifeless, and matter-of-factly unless the actor themselves brings something to the role; and when you chose to cast fucking Billy Baldwin as Batman, you know he's not bringing much to the role (WORST... BATMAN... EVER!!!), so you need something to poke and prod and performance out of him, while James Woods as Owl Man, just brings it, because he's a fucking amazing voice actor and gets who to bring that guy to life, while everyone else always sounds so fucking dry.
My other problem with the DVD is how lame the extra's are getting; no commentary, no making of; just a bunch of past promotional video's that I've seen before, and have been rehashed on other DVD's, a digital copy that no one uses, and random episodes of JUSTICE LEAGUE that I already own. The only worthwhile extra's on here are a promo for the next DVD, BATMAN: BEHIND THE RED HOOD (which doesn't actually show much... just a few rough layouts and storyboards), and a DC SHOWCASE: THE SPECTRE short.
THE SPECTRE short is written by Steve Niles (30 DAYS OF NIGHT fame), and while I'm not a fan, this was actually pretty fun, and a fresh take on a character I've always liked. It's the Spectre done as a short grindhouse movie about a ghostly vigilante who visits grisly, ironic, justice on Hollywoods sinners. The faked film grain and scratches are a nice touch that adds character to an otherwise pretty straightforward story. Some really slick animation and designs make this a pretty outstanding extra, and I hope to see more of these to help grow the brand with other obscure characters (Bwana Beast? Congrilla? Ragman? I can dream, can't I?).
Overall, another slick, high quality animated feature from DC, but not really worth the 2-Disc, except for the SPECTRE.
Monday, March 1, 2010
STARGATE UNIVERSE: The First Time I've Ever Liked STARGATE...
I just started watching STARGATE UNIVERSE, after having seen the first half of the first season on DVD really cheap at BMV, and... it's actually surprisingly good... sort of like BATTLESTAR GALACTICA before they dropped the ball. Lots of hard science and conflicting personalities, plus it's just a gorgeous looking show. The art direction and effects are fantastic. The cast is pretty good too; Robert Carlyle is fucking amazing!
This is the first time I've ever liked anything involving STARGATE. I barely remember the first movie; I watched it when I was in highschool, but I've always sort of found everything involving STARGATE sort of disappointing on some level; like it was lacking something. I think it's the whole thing with the aliens using human bodies... I hate human aliens. It's part of why I can't watch any STAR TREK after the original. There's something so bullshit about cheating the aliens in science fiction to keep the budget down. That's probably not a good reason to not like a show, but it always stuck in my craw and kept me from getting into both the movie and the show that followed... but apparently it didn't affect anyone else enjoyment of the show, because it's been on for 10 FUCKING YEARS. @_@
So I've been avoiding this show for 10 years. I've tried watching it a few times, tried watching different series, such as ATLANTIS (which was even more bullshit to me than before... something about the shows attempt to integrate humor into the premise really felt insincere, out of place, and completely off-putting to me... like it disarmed the seriousness of the show), but it still never caught on with me.
STARGATE UNIVERSE, however, fixed all the problems I've had with the franchise; it's smart, serious, sci-fi drama. The science is hard, and the drama is engaging. Characters are complex and there's conflict. It's all the shit I want in my science fiction entertainment!
STARGATE UNIVERSE starts off fresh; you don't need the 10+ years of continuity to get into it; just a general refresher of the basic premise; Humans find ancient alien technology which allows for instantaneous travel over intergalactic distances. The US military creates a special corp. charged with exploring the gates and uncovering the secrets of the technology, as humanity takes it's first small steps into the greater universe.
UNIVERSE takes place years after the initial discovery of the gates; humans have made first contact with many other species, both hostile and benevolent, and have mastered certain aspects of the technology. Interplanetary travel via conventional means is now a reality, and other planets have been colonized. The SG Project now has one final mystery to solve; the dialing of the Ancients final legacy, a Nine Chevron code, it's destination unknown.
While attempting to dial the code, the SG project is attacked by alien hostiles, and all personnel are forced to evacuate through the Stargate; only to find themselves stranded on a massive alien ship many thousands of light years from Earth, and traveling further away with incredible speed. The ship is heavily damaged, and resources are limited. They have no way home.
You can imagine how this would be a great McGuffin for generating drama. Add into the mix a diverse cast of complex characters; military and civilian personal clashing over control, secrets and intrigue, hidden agendas and relationships, constant pressure and danger... there's always something happening!
I think my favorite character in the show has to be Robert Carlyle's; Doctor Nicolas Rush. Rush is a great character, neither hero nor villian, saint nor sinner, he's a brilliant scientist struggling to wrap his head around technology so advanced even he can barely comprehend it; and this irks him, especially given all the pressure being put on him by his superiors within the project and financiers demanding success. Rush, to me, is like a duck; he attempt to project a calm, cool, and in control, demeanor of knowledge and confidence, but underneath he's furiously thrashing around, just barely able to comprehend the advanced alien technology.
At the same time he's social awkward and isolated by his intelligence; he's constantly frustrated by everyone else relative lack of intelligence, and has no idea how to relate to anyone else on a social level; especially given that most all of the other characters blame him as the cause of their bleak situation. Rush isn't without concern for his fellow man, but he sees everything in terms of logic and probability; he has a stubborn refusal to waste time on anything that he deems as having no chance of success; even if the attempt will at least comfort his fellow exiles. He doesn't believe in the abstract concepts of hope or faith; he's a man of absolutes; scientific fact and quantifiable results. This makes it easy to misjudge his motives; is he only doing things that will ensure his own survival, or does he have genuine concern for the community of the ship?
The clouding of his motives isn't helped by his obsession with the study of the alien technology and the deciphering of it's secrets, which he puts above both social grace and even human life, which leads to a surprise twist in the season finale; and really, the only logical way to end the season; I'm surprised he didn't see it coming.
STARGATE UNIVERSE is a truly pleasant surprise in a TV season otherwise lacking completely in anything of interest for me (part of why I haven't had cable in almost a year...), and coming from a franchise that has never held any interest for me. Don't let the fact that it's another installment in one of the longest running SCI-FI franchises in North American television; they give you all you need to know in the first episode, and by the time everything gets going, all of that is irrelevant anyways; it's a whole new Universe.
Tuesday, September 15, 2009
X-MEN: MISFITS - Marvel Shoujo Manga: Rise or Fall?
At Chris' request, I read MARVEL's joint venture with DEL-REY to cross the world of X-MEN with the world of Shoujo (Japanese comics for girls). The result was... ambiguous.I've actually got no problem with either the concept or the genre; I actually think it's an interesting mix and a fresh perspective that could potentially mine a very profitably demographic that MARVEL's either never had success with or even tried to target: teenage girls.
X-MEN: MISFITS' (Written by Raina Telgemeier and Dave Roman, and illustrated by Anzu) premise is that Kitty Pryde, an average, maybe even below average (... thoughts on this later), girl from a simple family in Chicago. Her only standout feature is her strange ability to uncontrollably pass through solid objects. Her life changes drastically when her family is approached by a handsome middle-aged man named Eric Lensherr who has a name for what she is: "Mutant", and invites her to a private boarding school that specializes in the education and training of Mutants (sound familiar?).
Not wanting to cause her family any more trouble, and afraid of what she might do to herself if she doesn't learn how to control herself, Kitty agrees to attend 'The Xavier Institute for Gifted Youngsters' in Westchester, New York. Having powers made her a standout and a misfit at her school, so she secretly hopes that being at a school of Mutants will allow her to fit in and fade into the background; but she couldn't be more mistaken! Upon arrival she discovers that she's the school's only female student, and is soon in the middle of a power struggle between the schools exclusively male student body of super-hot teenage boys! What's a girl to do?To be fair, the X-MEN have always been MARVEL's most diverse cast of characters; one of the first books to feature an international team of heroes, and really explore and showcase their respective cultures, as well as having a larger cast of female characters than most books. The decision to make Kitty Pryde the focus of a romance adventure book about an outcast girl sent away to a boarding school for Mutants, being that she was the youngest and more accessible of X-Men's female characters, and her background is pretty much unchanged in the transition from male-oriented superhero/adventure comic to girl-oriented romance/drama manga. To bad her character wasn't equally unchanged.
To me, X-MEN: MISFITS is almost too good at it's job of trying to emulate your typical Shoujo manga; it's so typically Shoujo that there's almost nothing standout about it.
What could have been a really fasinating and original take on both the characters and the genre, instead falls back on cliched troupes of the genre and character arch-types; the ditzy, underachieving heroine in Kitty Pryde, the hot-headed and slightly abusive prettyboy in Pyro, and the equally pretty "tsundere" rival in Ice-Man. It's not particularly mishandled or anything, I just don't find it particularly stand out. These characters easily fall into those arch-types, but that also leaves them without any depth... particularly Kitty Pryde.
I just don't understand why they felt the need to dumb down someone who has always been portrayed as intelligent and adventurous, and most importantly, INDEPENDENT. She called Professor X a jerk, damnit! The Kitty Pryde presented in MISFITS would never have that kind of courage. I was actually hoping for a little more HANA YORI DANGO or PEACH GIRL in her character rather than... name any other bullshit shoujo book about a ditzy girl not particularly intelligent, clever, or independent, with no particular goal to achieve. The MISFIT Kitty Pryde doesn't even decide to enter into her first relationship with Pyro; she just sort of does what she's told to by, well, everyone. My only hope for the character is that the writers have some kind of long term character arc in mind where she somehow becomes a strong and independent woman.
But even if that's the plan, it doesn't mean she has to be portrayed as an unintelligent underachiever! Plenty of Shoujo heroines are defined by their cleverness, or strong willed natures and determination to overcome their circumstances without becoming unrelatable or inaccessible. Are you telling me that the only character that would appeal and be relatable to a young girl is an underachieving, boy-obsessed, ditz?
Aside from that, I'm actually more interested in the world of MISFITS, and the choices of how to reinterpret the characters into the Shoujo dynamic. The Pyro/Iceman romantic rivalry makes sense, having been established in the movies, and it's a nice allegorical contrast, and they fit their respective arch-types. It's also veeeeeeery manga that their personalities match their powers. I just wish there was more depth to them.
Storm is cast as being an older teacher, and they us the '80's mohawk Storm, which is fairly iconic, and played for some laughs. I've never really understood why various re-interpretations of the X-MEN insist on making Storm an older authority figure... I've always liked the fresh, young, unsure, Storm of the NEW X-MEN, who embraces her new surroundings with zealous curiousity, reinventing herself and adapting to her environment. Given her relationship with Kitty in the comics, I think she'd have made a better secondary character to befriend Kitty, but I digress... I guess most people focus on the more regal, strong willed and authoritarian 'Goddess' Storm that came to lead the X-MEN in later years.The most interesting re-interpretations are really Cyclops and Havok as diametrically opposed siblings falling on different sides of the schism dividing the school (Scott's a cool and calculating Vegan who believes in the peaceful co-existance between humans and mutants, while Havok is a hot-headed and angry anti-authoritarian who solves all his problems with violence), Blob as a gentle giant who acts as comic relief, which is pretty again type for that character, and Nightcrawler as a monsterous (but still super pretty) mutant outcast who, rather than being a brooding emo-kid, is actually pretty at ease with himself and has nothing to prove to anyone, which brings comfort to Kitty who hopes to one day achieve similar self-acceptance, and finds friendship with him after being initially afraid of him because their powers are similarly non-offensive and only really good for running away.
Forge is also an interesting re-interpretation, and probably the only holdover from a more yaoi-centric storyline that Chris said had been scrapped (Forge becomes Kitty's best friend, and makes a pass as Pyro... and probably everyone else in the book), which I think is a cop-out on MARVEL's part, but am glad to see it survived at least in some respect. Hey, Scott Pilgrim has a cool, gay, friend, and it's the most popular book on the planet! How can you go wrong by giving Kitty a cool, gay, MUTANT, friend? Just saying.
Gambit also makes a quick cameo in the kitchen, though it took me a second to figure out who he was supposed to be.
For the most part, there is potential in the book; it's successful at what it does stylistically. The art and layout is a dead on emulation of Shoujo comics distinctly girlie style and troupes(though not particularly up my ally... I just prefer more solid and volumetric cartooning and line work. Though Beast is pretty fucking adorable...), such as headshots of pretty boys surrounded by flowers and sparkles, chibi-ized characters for visual gags, free-form, borderless panel layouts and collages, thin, wispy, linework, liberal use of screentone, simplified backgrounds, and fashion conscious character designs. Personally, though, I find it hard to tell the male characters apart as everyone looks alike: absurdly effeminate and pretty with no real definable facial structure. Which is, basically, how Shoujo comics are supposed to look. The writing, for the most part, is pretty decent, and a nice blend of girly romance, mutant politics, and superhero action. They set up the premise and introduce the characters efficiently, and there are a few clever gags and affectations for Kitty, such as her wearing knee and elbow pads and a bike helmet for fear of accidentally falling through things, and some various 'cat' mannerisms which play offer her name. Characters personalities and relationships are clearly established, and there are some subtle setups of future plot points that are sure to pay off, such as the difference of opinion in the opposing philosophies of Xavier and Magneto, and Magneto's favortism towards the Hellfire Club as the schools 'Mutant Elite', and their antagonistic treatment of students that have adopted Xavier's peacenik ways.
It doesn't break any new ground with the "Mutants as an allegory for racism or alienation" theme, but it's not like X-MEN as a franchise hasn't been beating that dead horse for 40 years, and the title is X-MEN: MISFITS, so it'd be pretty weird if they weren't ostracized in some way. I'd just like to see the X-Men in a world that's at least TRYING to accept them. Why not have the human that has a cool mutant friend, or the guy that's dating the mutant girl? I think an X-World that's a little more progressive is something that we've never seen before.
Overall, I'm pretty much just ambivalent about the book. while I have my issues with choices made, overall the book is harmless fun, decently produced, and successful for what is. It's just another X-MEN book when you get down to it... not particularly great, but completely unoffensive. I do believe that there is potential, and I hope that potential can be realized, because I think there is a market for this kind of book; I just don't think that market needs another underachieving book about an underachiever, when you have a potentially strong female character at your disposal.
On a final note, I think a totally hilarious joke that could have been made would have been if Kitty Pryde had remarked, "They should have called this school, 'The Xavier Institute for Super-Hot Guys'. Yow-za!"
Tuesday, October 14, 2008
MY FIVE FAVORITE ANIME AND MANGA: THE CHRIS BUTCHER CHALLENGE
Internet celebrity, local comics retailer, and BFF Chris Butcher Facebook challenged me to blog about my five favorite anime and manga... which is no easy task.
I have watched... a LOT of anime. And I have read... a LOT of manga. On and Offline, printed or scanlated, legitimate and bootlegged (that's a whole other blog post). Admittedly, not all of it is great, and not all of it is good, but it's still a LOT of manga/anime to try and quantify. But I will try...
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MY TOP FIVE MANGA (In no Particular Order)
I'm not going to try and put these in any sort of order... I can't specially say there is any one of ANYTHING that I love definatively more than anything else, so I'm just putting these down in the order that they come to me.
1> SOLANIN by Inio Asano
This is actually a pretty recent favorite, and I've been meaning to get around to doing a review of it on it's own, but it's pretty safe to say that SOLANIN is probably going to remain one in my top five for years to come... or, at least, until someone licenses more of Asano's work in North America (NIJIGAHARA HOLOGRAPH and GOODNIGHT PUN-PUN are pretty amazing in their own right). There are many things I like about SOLANIN that give it greatness in my eyes... I like that it's a complete story (especially given the way that VIZ decided to collect both volumes into one giant tome), I like Asano's atypical, intricately detailed, art style (particularly his use of computer effects and lighting), I like his sensitive storytelling, and his offbeat sense of humor.
But that really stands out about his work is how contemporary and accessible it is; moreso than any other manga I've ever read, this is something that really bypasses the culture gap and speaks to things that everyone can understand. It's still set in Japan, and about Japanese characters, and has Japanese cultural references, but it's not done in a way that's so dense and alien that it would be off putting to someone that isn't familiar with manga. It's much close to an alternative graphic novel or an indie movie in it's tone and setting. The closest thing I can liken it to is SCOTT PILGRIM; a story about a group of 20 somethings on the edge of adulthood, dealing with their fears and aniexties about growing up.
SOLANIN really spoke to something in me when I read it, and though it's only been a week, it still stands out as something GREAT to me, and I hold it near and dear to my heart, and probably will for years to come.
2> BATTLE ANGEL ALITA: LAST ORDER by Yukito Kishiro
Ha ha ha... I'm not sure this is a controversial addition to a "TOP FIVE" list, as it's could be considered a pretty basic shonen manga... and a psuedo-sequel at that... but BATTLE ANGEL ALITA: LAST ORDER is fantastic to me. Kishiro's art is at it's best, with years of experience and experimentation behind him, and his storytelling equally as honed and matured, he takes characters that I had a fondness for, goes back and successfully reimagines and reinterprets them. I love the way he mixes character development, psychology, and philosophy, with kinetic martial arts action and well researched sci-fi/space opera. BATTLE ANGEL ALITA: LAST ORDER, to me, takes what started out as a pretty standard, only slightly above average, shonen sci-fi/action fantasy manga, and elevates it to something truely original and special.
3> KUROSAGI CORPSE DELIVERY SERVICE Eiji Otsuka and Housui Yamazaki
KUROSAGI CORPSE DELIVERY SERVICE is something that's a little tricky for me to quantify. It's a book that differs hugely in tone and texture from chapter to chapter, and is more episodic than most manga tend to be, though there is a more serialized story taking place in the background. At times it's can be grim and gorey, at others darkly comedic and offbeat. Whenver I'm asked what it's about by people I tell them, "It's SCOOBY DOO for adults." Short, episodic, offbeat mysteries solved by a group of entertaining and diverse 20 somethings just out of college. Much like SOLANIN one of the things that makes it so appealing to me is it's contemporary setting and how that somehow translates into greater accessability across cultural barriers to me. Something about more modern and comtemporary portrayals of Japanese youth culture really bridges that gap (possibly the greater influence of North American culture in modern day Japan, or possibly in that all young people generally have the same fears and concerns about the final crossing into adulthood?). Either way, every single chapter either intrigues and draws me in with it's perfectly paced storytelling, well researched themes, and original spin on a concept (my favorite remains the insurance adjuster that kills people with probablility), or it's offbeat and dark sense of humor. It also helps that the art is appealing and expressive.
4> PLUTO by Naoki Urasawa
This was actually pretty tough... Naoki Urasawa is probably one of my favorite mangaka, period, and there are MANY titles of his that I find astonishly good (HAPPY, MONSTER, 20th CENTURY BOYS), but if asked which of his series I like the most, I think I can definatively say that PLUTO is at that top of that list.
Now, most all of Naoki Urasawa's works I've read share a certain storytelling aesthetic that has become almost a formula; a small story that slowly grows into a huge conspiracy, with each chapter ending on a bigger and bigger cliffhanger to keep you constantly hungry for the next chapter. And PLUTO is no different from MONSTER or 20th CENTURY BOYS in that respect. Where it does differ though, and thus, what draws me in, is that PLUTO can almost be considered a proffessional fan-wank, as it's based on the story THE WORLD'S STRONGEST ROBOT by manga great, Osamu Tezuka, and features one of the World's most beloved fictional characters, my childhood hero: ASTRO BOY (Tetsuwan Atom).
It's not just that this is a darkly modern retelling of a classic story made to reflect modern day values and real world happenings; it's how obvious from the way the story is presented that Naoki Urasawa is himself a fan. There's a sense of reverence for the material and characters that can be felt on each page; the way he takes pleasure in teasing you with callbacks to the original story, and the quietly grandiose relish he takes in revealing a beloved character (in the first chapter he appears in, Atom is shown on a single full page spread with no dialouge, illustrating the impact that his appearance should have the audience, as it's what everyone has been waiting for).
The power of PLUTO for me is in that, not only is it an intellectually engaging exercise like Urasawa's other works, with beautiful, detailed art, expressive cartooning, and clear, precise, storytelling, but it's also a love letter to something that was important to him as a child, and because of that, it takes me back to that place I was at as a child, were I didn't just dream of being a hero, I dreamed of being a ROBOT hero, and friend of humanity. Though a dark and gritty, adult thriller, PLUTO is about to magically transport me back to a time when my eyes were wide with excitement, and my heart was open.
5> ??? Undetermined
Given that I only have one spot left, it's become incredibly difficult to narrow it down to any one manga... do I give this final spot to DRAGON HEAD, with it's compelling storytelling, and it's bleak world view? Or would I risk alienating PLANETES, with it's deft characterization, and philosophical examination of the human spirit? What about PARASYTE, with it's dark humor and engaging outsiders view of human nature? Or BERSERK, with it's peotic fusion of romance, philosophy, and graphic violence? What about ONE PIECE, which never fails to put a smile on my face? Or GENSHIKEN, with whose characters I can really identify with? GANTZ, EDEN, SUIKODEN III, PILGRIM JAGER, CLAYMORE... the list goes on. I guess I can only really have a top four if I can't narrow it down any more than this.
Ask me again in another year.
TOP 10 ANIME (In no Particular Order)
1> COWBOY BEBOP
Do I really even need to explain? COWBOY BEBOP was, by no means, the first anime I ever watched, or the first one I really liked... but it's still one of, if not THE, best. Brilliantly directed, with great art, great animation, and great writing. With it's offbeat humor, mature storytelling, memorable characters, and shocking ending, I never seem to get tired of watching it, and can always go back.
2> LUPIN THE III: CASTLE OF CAGLIOSTRO
Hyao Miyazaki could probably be considered his own catagory, in which I could quantify and definatively rank my favorite Miyazaki films in order, but as a stand alone, CASTLE OF CAGLIOSTRO is one of my favorite animated films ever because it gives you the contemplative and immaculate storytelling of a Miyazaki film, with the chaotic fun and daring do of Japan's favorite anti-hero, Lupin the III, my favorite anime/manga character of all time. Lupin is just a great character. He's fun and charismatic... at times a righteous hero, and at others a righteous bastard, but at no point can you NOT like him. CASTLE OF CAGLIOSTRO is just a wonderful film on all fronts, featuring a wonderful character.
Oh, and to be even more specific... it's go to be the STREAMLINE dub. Anything else is unacceptable to me.
3> MILLENIUM ACTRESS
Speaking of animation directors that could really have their own catagory, SATOSHI KON. Yeah, he could probably be considered the next Miyazaki in a way; a wholey original and insanely prolific film maker. Of his films, all of which I love, I have to say that MILLENIUM ACTRESS is probably my favorite. What makes it my favorite? I'll be honest... I'm just being completely arbitrary here... it's one of the only films to make me actually shed tears. And that's a very short list (three of them are also animated. :B). I chalk it up as a testiment to Kon's ability to make something so beautiful it's actually able to move my cold, robotic, heart with genuine emotion. All of his films and great and fill me with wonder, but this one actually moved me.
4> GIANT ROBO: THE DAY THE EARTH STOOD STILL
EPIC. GIANT ROBO is just... isanely epic. It's so grandiose, with it's massive symphonic score, breakneck pace, and mind bending visuals (the Eifel Tower twisted and snarled, as Paris is riped apart as a choir cries, "DIESE IRADE!", and the Eye of Volger looks impassionately overhead). Heroic sacrafice, tragic deaths, savage betrayals, hidden agendas, family secrets, heroic destinies; GIANT ROBO has fucking EVERYTHING. It's just insane, frantic, pulpy, fun and excitement, and I just keep going back for me and more.
5> AKIRA
There's actually a whole lot of stuff I can put on this list, but I do actually have 5 things that edge out just about everything else in the world, and AKIRA is one of them. AKIRA is something I saw very early on in my early exploration of anime, back when all that was available to me was VHS recordings I had my aunt and uncle make when they had a US Satellite. WAAAAAAY back when the SCI-FI Channel was doing SATURDAY ANIME. Yeah it was cut and yeah it was censored for languege, but that didn't affect my fasination with this movie, and the subsequent fasination it sparked for more of it's like and for the culture that spawned it.
The detail in the art, the audacity and ambition of the animation, and just how fucking COOL psychic power battle could be... it was unlike anything I'd ever seen before, and is unmatched to this day in a number of respects... even by it's own creator. AKIRA is a very tough act to follow.
---
Game set and MATCH, Butcher.
I have watched... a LOT of anime. And I have read... a LOT of manga. On and Offline, printed or scanlated, legitimate and bootlegged (that's a whole other blog post). Admittedly, not all of it is great, and not all of it is good, but it's still a LOT of manga/anime to try and quantify. But I will try...
---
MY TOP FIVE MANGA (In no Particular Order)
I'm not going to try and put these in any sort of order... I can't specially say there is any one of ANYTHING that I love definatively more than anything else, so I'm just putting these down in the order that they come to me.
1> SOLANIN by Inio Asano
This is actually a pretty recent favorite, and I've been meaning to get around to doing a review of it on it's own, but it's pretty safe to say that SOLANIN is probably going to remain one in my top five for years to come... or, at least, until someone licenses more of Asano's work in North America (NIJIGAHARA HOLOGRAPH and GOODNIGHT PUN-PUN are pretty amazing in their own right). There are many things I like about SOLANIN that give it greatness in my eyes... I like that it's a complete story (especially given the way that VIZ decided to collect both volumes into one giant tome), I like Asano's atypical, intricately detailed, art style (particularly his use of computer effects and lighting), I like his sensitive storytelling, and his offbeat sense of humor.But that really stands out about his work is how contemporary and accessible it is; moreso than any other manga I've ever read, this is something that really bypasses the culture gap and speaks to things that everyone can understand. It's still set in Japan, and about Japanese characters, and has Japanese cultural references, but it's not done in a way that's so dense and alien that it would be off putting to someone that isn't familiar with manga. It's much close to an alternative graphic novel or an indie movie in it's tone and setting. The closest thing I can liken it to is SCOTT PILGRIM; a story about a group of 20 somethings on the edge of adulthood, dealing with their fears and aniexties about growing up.
SOLANIN really spoke to something in me when I read it, and though it's only been a week, it still stands out as something GREAT to me, and I hold it near and dear to my heart, and probably will for years to come.
2> BATTLE ANGEL ALITA: LAST ORDER by Yukito Kishiro
Ha ha ha... I'm not sure this is a controversial addition to a "TOP FIVE" list, as it's could be considered a pretty basic shonen manga... and a psuedo-sequel at that... but BATTLE ANGEL ALITA: LAST ORDER is fantastic to me. Kishiro's art is at it's best, with years of experience and experimentation behind him, and his storytelling equally as honed and matured, he takes characters that I had a fondness for, goes back and successfully reimagines and reinterprets them. I love the way he mixes character development, psychology, and philosophy, with kinetic martial arts action and well researched sci-fi/space opera. BATTLE ANGEL ALITA: LAST ORDER, to me, takes what started out as a pretty standard, only slightly above average, shonen sci-fi/action fantasy manga, and elevates it to something truely original and special.3> KUROSAGI CORPSE DELIVERY SERVICE Eiji Otsuka and Housui Yamazaki
KUROSAGI CORPSE DELIVERY SERVICE is something that's a little tricky for me to quantify. It's a book that differs hugely in tone and texture from chapter to chapter, and is more episodic than most manga tend to be, though there is a more serialized story taking place in the background. At times it's can be grim and gorey, at others darkly comedic and offbeat. Whenver I'm asked what it's about by people I tell them, "It's SCOOBY DOO for adults." Short, episodic, offbeat mysteries solved by a group of entertaining and diverse 20 somethings just out of college. Much like SOLANIN one of the things that makes it so appealing to me is it's contemporary setting and how that somehow translates into greater accessability across cultural barriers to me. Something about more modern and comtemporary portrayals of Japanese youth culture really bridges that gap (possibly the greater influence of North American culture in modern day Japan, or possibly in that all young people generally have the same fears and concerns about the final crossing into adulthood?). Either way, every single chapter either intrigues and draws me in with it's perfectly paced storytelling, well researched themes, and original spin on a concept (my favorite remains the insurance adjuster that kills people with probablility), or it's offbeat and dark sense of humor. It also helps that the art is appealing and expressive.4> PLUTO by Naoki Urasawa
This was actually pretty tough... Naoki Urasawa is probably one of my favorite mangaka, period, and there are MANY titles of his that I find astonishly good (HAPPY, MONSTER, 20th CENTURY BOYS), but if asked which of his series I like the most, I think I can definatively say that PLUTO is at that top of that list.Now, most all of Naoki Urasawa's works I've read share a certain storytelling aesthetic that has become almost a formula; a small story that slowly grows into a huge conspiracy, with each chapter ending on a bigger and bigger cliffhanger to keep you constantly hungry for the next chapter. And PLUTO is no different from MONSTER or 20th CENTURY BOYS in that respect. Where it does differ though, and thus, what draws me in, is that PLUTO can almost be considered a proffessional fan-wank, as it's based on the story THE WORLD'S STRONGEST ROBOT by manga great, Osamu Tezuka, and features one of the World's most beloved fictional characters, my childhood hero: ASTRO BOY (Tetsuwan Atom).
It's not just that this is a darkly modern retelling of a classic story made to reflect modern day values and real world happenings; it's how obvious from the way the story is presented that Naoki Urasawa is himself a fan. There's a sense of reverence for the material and characters that can be felt on each page; the way he takes pleasure in teasing you with callbacks to the original story, and the quietly grandiose relish he takes in revealing a beloved character (in the first chapter he appears in, Atom is shown on a single full page spread with no dialouge, illustrating the impact that his appearance should have the audience, as it's what everyone has been waiting for).
The power of PLUTO for me is in that, not only is it an intellectually engaging exercise like Urasawa's other works, with beautiful, detailed art, expressive cartooning, and clear, precise, storytelling, but it's also a love letter to something that was important to him as a child, and because of that, it takes me back to that place I was at as a child, were I didn't just dream of being a hero, I dreamed of being a ROBOT hero, and friend of humanity. Though a dark and gritty, adult thriller, PLUTO is about to magically transport me back to a time when my eyes were wide with excitement, and my heart was open.
5> ??? Undetermined
Given that I only have one spot left, it's become incredibly difficult to narrow it down to any one manga... do I give this final spot to DRAGON HEAD, with it's compelling storytelling, and it's bleak world view? Or would I risk alienating PLANETES, with it's deft characterization, and philosophical examination of the human spirit? What about PARASYTE, with it's dark humor and engaging outsiders view of human nature? Or BERSERK, with it's peotic fusion of romance, philosophy, and graphic violence? What about ONE PIECE, which never fails to put a smile on my face? Or GENSHIKEN, with whose characters I can really identify with? GANTZ, EDEN, SUIKODEN III, PILGRIM JAGER, CLAYMORE... the list goes on. I guess I can only really have a top four if I can't narrow it down any more than this.Ask me again in another year.
TOP 10 ANIME (In no Particular Order)
1> COWBOY BEBOP
Do I really even need to explain? COWBOY BEBOP was, by no means, the first anime I ever watched, or the first one I really liked... but it's still one of, if not THE, best. Brilliantly directed, with great art, great animation, and great writing. With it's offbeat humor, mature storytelling, memorable characters, and shocking ending, I never seem to get tired of watching it, and can always go back.
2> LUPIN THE III: CASTLE OF CAGLIOSTRO
Hyao Miyazaki could probably be considered his own catagory, in which I could quantify and definatively rank my favorite Miyazaki films in order, but as a stand alone, CASTLE OF CAGLIOSTRO is one of my favorite animated films ever because it gives you the contemplative and immaculate storytelling of a Miyazaki film, with the chaotic fun and daring do of Japan's favorite anti-hero, Lupin the III, my favorite anime/manga character of all time. Lupin is just a great character. He's fun and charismatic... at times a righteous hero, and at others a righteous bastard, but at no point can you NOT like him. CASTLE OF CAGLIOSTRO is just a wonderful film on all fronts, featuring a wonderful character.
Oh, and to be even more specific... it's go to be the STREAMLINE dub. Anything else is unacceptable to me.
3> MILLENIUM ACTRESS
Speaking of animation directors that could really have their own catagory, SATOSHI KON. Yeah, he could probably be considered the next Miyazaki in a way; a wholey original and insanely prolific film maker. Of his films, all of which I love, I have to say that MILLENIUM ACTRESS is probably my favorite. What makes it my favorite? I'll be honest... I'm just being completely arbitrary here... it's one of the only films to make me actually shed tears. And that's a very short list (three of them are also animated. :B). I chalk it up as a testiment to Kon's ability to make something so beautiful it's actually able to move my cold, robotic, heart with genuine emotion. All of his films and great and fill me with wonder, but this one actually moved me.
4> GIANT ROBO: THE DAY THE EARTH STOOD STILL
EPIC. GIANT ROBO is just... isanely epic. It's so grandiose, with it's massive symphonic score, breakneck pace, and mind bending visuals (the Eifel Tower twisted and snarled, as Paris is riped apart as a choir cries, "DIESE IRADE!", and the Eye of Volger looks impassionately overhead). Heroic sacrafice, tragic deaths, savage betrayals, hidden agendas, family secrets, heroic destinies; GIANT ROBO has fucking EVERYTHING. It's just insane, frantic, pulpy, fun and excitement, and I just keep going back for me and more.
5> AKIRA
There's actually a whole lot of stuff I can put on this list, but I do actually have 5 things that edge out just about everything else in the world, and AKIRA is one of them. AKIRA is something I saw very early on in my early exploration of anime, back when all that was available to me was VHS recordings I had my aunt and uncle make when they had a US Satellite. WAAAAAAY back when the SCI-FI Channel was doing SATURDAY ANIME. Yeah it was cut and yeah it was censored for languege, but that didn't affect my fasination with this movie, and the subsequent fasination it sparked for more of it's like and for the culture that spawned it.
The detail in the art, the audacity and ambition of the animation, and just how fucking COOL psychic power battle could be... it was unlike anything I'd ever seen before, and is unmatched to this day in a number of respects... even by it's own creator. AKIRA is a very tough act to follow.
---
Game set and MATCH, Butcher.
Sunday, October 5, 2008
PARANOIA AGENT: Satoshi Kon... WHY ARE YOU SO GOOD!?!
I have to give it to ADULT SWIM... they sure know how to cut a trailer.
I'm actually a little ashamed to admit that, despite being a huge fan of Satoshi Kon's works (all of which I own now... he's the only director who's movies I will sit through subtitled). PERFECT BLUE, MILLENIUM ACTRESS, TOKYO GODFATHERS, and most recently, PAPRIKA... all of them are probably among some of the greatest examples of why you should RESPECT anime as a valid and mature storytelling medium. And Satoshi Kon is one of those rare directors that can use this medium to do more than just make a movie... he makes elevates it to ART.
See... one of the things that's always struck me about Satoshi Kon's films is that they don't actually need to be animated. Especially TOKYO GODFATHERS, which didn't even have Kon's usual themes of fantasy, unreality, and psychology; there is nothing in that movie that could not have been done in reality. So why animate it? Or any of his films? Almost all of them could just as easily have been done live action, especially in this new age of digital filmaking. Animation is a long, hard, and expensive process by comparison. So why go through the trouble to animate stories that have more in common with low budget indie character studies than high budget escapist fantasy?
Because it's art. Satoshi Kon is a genius not just because he's a master storyteller, but because he's a master animator, who understands how to portray, with either subtlety or exaggeration, the full range of human expression. His observation of motion and emotion is, frankly, astounding, and brings something to his storytelling that an actor might not be able to. That he is an animator means that he doesn't have to direct an unreliable human actor and rely on their performance to get across what he he sees so clearly in his head... he can create what is in his imagination far more clearly and more gracefully than you could ever achieve in reality.
But I digress... the real reason I'm here is to talk about PARANOIA AGENT, which is an interesting experiment for Satoshi Kon; a 13 episode TV show.
PARANOIA AGENT is a series of episodic character studies about people under extreme emotional duress, with a serialized plot in the background connecting everything together, which allows for a more decompressed story arc told through what amounts to a series of short films.
Feeling the pressure of deadlines and peer pressure within her office, designer Tsukiko Sagi walks down a dark and lonely street on her way home. Her paranoia mounts as the darkness begins to close in, and she imagines she's being followed. She runs and falls, relieved that it was only her imagination... only to be attacked from behind by an elementary student wearing in-line roller skates, and carrying a bent, golden baseball bat. This is how the urban myth of violent attacker, Shonen Bat (Bat Boy, or Li'l Slugger in the dub) is born.
The series follows the investigation into the Shonen Bat attacks, as he appears to be attacking people seeming at random, with only a thin thread connecting them. People secret lives and daily pressures are examined, as Shonen Bat's attacks become more prolific and his power grows as he feeds on the paranoia and dark thoughts of society, until he is finally too powerful to be denied.
PARANOIA AGENT is apparently a mish-mash of unused idea's that Satoshi Kon failed to find a place for in his other movies, and investigates some of the same themes; losing oneself in fantasy, multiple personalities at war with each other, abstract idea's becoming reality, the darkness that resides deep within the human heart (the one episode about the child that finds out her father has a secret camera in her room was ESPECIALLY dark)... betrayal, lose, regret, sadness, suicide, insanity, time travel, reality and unreality... there is nowhere Satoshi Kon won't go, and nothing he won't touch.
That's not to say there isn't humor... PARANOIA AGENT is a surprisingly balanced series and can even be considered a black comedy at times. One of my particularly favorite episodes is one about three people that meet on a Suicide BBS and arrange to meet in person so they can all die together. One is an old man, called "Fuyubachi", one is a younger man, called "Zebra", and the last, which is a shock to the other two, is an eight year old girl, called "Kamome." Despite the premise of the story, it's actually one of the more ridiculous, offbeat, and heartwarming episodes, as the two older characters, quite responsibly, try to dodge Kamome, all the while trying to commit suicide themselves (quite incompetently), without involving her. In the end they're brought together even as they try to die. Another element that I like about this episode, which also factors into Satoshi Kon's other works, is his willingness to have homosexual characters and not portray them as offensive stereotypes or comic relief, but as real characters (it's hinted that Zebra is gay, and if you know anything about Japanese society and their treatment of homosexuals, it helps in understand why he'd probably want to commit suicide).
In terms of animation, PARANOIA AGENT probably could not look any better. The art direction, character designs, and animation (expect for one episode, which was more along the lines of what you average TV animation looks like), are all top notch, demonstrating Satoshi Kon's ability to manipulate the atmosphere of an animated show and create an oppressive feeling of paranoia and psyhological terror (particularly in the third episode, about the woman with dissociative personality disorder, which terrifying on an almost Hitchock-ian level). This, combined with the visionary music of Susumu Hirasawa, also creates one of the best anime openings I've ever seen seen... something is simultaneously upbeat and disturbing.
PARANOIA AGENT is what I love about anime... that it has the ability to do things that are challenging and unafraid of tackling themes that would give others pause, but all done in a way that's totally engaging and entertaining... done in a way that draws you in and captures your imagination, creating a immersive world of fantasy. And Satoshi Kon is someone what creates stories about the dangers of immersing yourself in fantasy and escapism... the irony of which is not lost on one who indulges himself regularly in fantasy and escapism.
Monday, September 29, 2008
REVIEW - BLACK SUMMER by Warren Ellis Art by Juan Jose Ryp

BLACK SUMMER is a recent mini-series written by Warren Ellis with art by Juan Jose Ryp, published by AVATAR PRESS.
Suppose that there existed, in our current world, 7 Guns; super powered human weapons, intelligent people that figured out how to give themselves seemingly unbeatable super human abilities, and used those abilities in an attempt to make the world a better place, and, for the most part, succeeded, gaining public support and eventually acceptance by the government. Now suppose that one of those 7, John Horus, suddenly decided to kill the President of the United States and demand that the country right itself or they would be at war... with him.
BLACK SUMMER is an interesting, dark, serious, and realistic take on the superhero genre filled with political outrage, ethical questions,and moral dilemma's... that unfortunately falls just short of being enjoyable to me.
It's hard to really pin down where BLACK SUMMER failed for me as a story... I mean, I really like Warren Ellis' writing, and this kind of twisted superhero story is usually right up my ally; but it was missing something for me. I think the main problem I had was that the story felt rushed to me. This is a concept I would have preferred to see told in a more decompressed way, establishing the characters and their world a bit more firmly... 8-12 issues would have been great.
I also think that it was entirely too plot driven, rather than character driven. There was no one I could identify with, and not a single likable character. Everyone was portrayed as being an arrogant, self righteous, bastard, and none of the 7 Guns, the books superhero team, supposedly made up of 7 friends from college, even got along or seemed to have any sort of emotional connection with each other besides mild loathing. A lot of the characters only interaction with each other was just boiled down to "Bitch," a lot of the time. I get that the story is supposed to be a bleak, critical, examination of the kind of arrogant, self righteousness need to proclaim yourself above man's laws, as imperfect as they may be... but I can help but think that could have been better served by contrasting it against the fact that these people as human and flawed as anyone else. There was a hint of a romantic subplot between two characters, and even a moment of tenderness, which was completely glossed over, and then forgotten.
In the end, it didn't feel like there was a sacrifice, or any sort of redemption, because I just didn't care for anyone; which is disappointing, because Warren Ellis is usually so good are writing amoral, monsterous, characters that still have a shred of humanity and empathy. DESOLATION JONES is a perfect example of this. I loved that Jones, as bleak as his world view was, was at least empathetic towards those people he had contact with whom life had shit on. There was a subtle sensitivity to DESOLATION JONES that just isn't present in BLACK SUMMER.
Another problem I had with the book... my biggest problem actually... was the art. I can't say that it was just outright BAD... but it wasn't great. Juan Jose Ryp can definately draw. His background are highly detailed and reminicent of Geoff Darrow's super detailed layouts, and his characters are solidly constructed... but his linework is chunky and has little line variety... it looks like it was inked with a sharpy, and the pages get really busy, and at times I found it hard to seperate foreground and background elements from each other. I liked the costume designs, but the characters themselves are almost impossible to tell apart from each other, particularly the females, who all have the same body types, big porn-star hair, and the same face. Male characters are similarly difficult to differentiate, as they too, all possess the same basic facial stuctures.
The most GRATING thing about the art though? There are a number of instances where a characters body languege or facial expression just do not match what is being said. People look angry when asking a harmless question, or their expressions are too extreme for what's trying to be portrayed. There's no subtlety or range. There are also times when the drawing is just outright BAD. The guy definately has potential, but he's also lacking in a lot of area's.
The coloring definately doesn't help... this is probably some of the most garish and cheap looking computer coloring I've ever seen, and gives the books mostly servicable art a really cheap look.
BLACK SUMMER is a book that feels like it could have been great, but somehow falls short. I can't say it's outright horrible, but it's definately not my favorite Warren Ellis work. It feels like he really phoned it in. There's a lot of interesting concepts and cool idea's, but it's missing heart and character.
Tuesday, September 2, 2008
SPACED: You Read my Mind.
Above: My favorite scene from SPACED (season 2 episode 2: Change). I swear to God, I've had this conversation almost word for word...
SPACED is a show about real people living a very close approximation to real, mundane, life, but shot in such a way as to make the mundane extraordinary. Two twenty something's, Tim and Daisy, find themselves homeless after their mutual relationships break down, and become fast friends. They decide to get a flat together when they see an ad in the paper, but take the ad very literally, and fabricate a relationship to trick the flat's super. Add a few absurdly weird secondary characters, and let comedy ensue!
I'd seen a few episodes of SPACED on SHOWCASE (it was on after TRAILER PARK BOYS, which seems appropriate somehow, as it could be argued that TRAILER PARK BOYS is almost the Canadian equivalent of SPACED), and I liked it, but wasn't in love with it. It's not a show where you can just walk into an episode and pick up on everything; it's a show that you really need to watch to get everything out of it. SPACED is more serialized dramady than traditional sitcom, given it's origins on the BBC and the nature of how serialization works across the pond.
Each season is 7 episodes, and there is a definite progression of story from episode to episode, rather than an unconnected string of shenanigans. Each season has a beginning and ending, and each character has an arc, growing and evolving. Which I enjoy, because I find that while I can enjoy a sitcom, I often find them tedious in the long run, as it's a lot of the same shit happening over and over again to the same people.
SPACED is definitely more dramady than tradtional sitcom. There are no snappy comebacks, no laugh track, and no sitting around an apartment waiting for people to come in... the comedy comes more from the situation, and the style of the show, which treats even the most mundane, ordinary event, like an action movie. As the show moves along, though, the reality of the show sort of starts to flux as things become more absurd and ridiculous, and your ability to suspend your disbelief slowly grows. One of my favorite episodes involves main character Tim (Simon Pegg), and his best friend Mike (Nick Frost), building and managing a robot for entry into ROBOT WARS (which was a popular BBC reality show that was called BATTLE BOTS over here), and I just found any scene where Mike treats the robot like a dog, hilarious.
Another facet of SPACED that appeals to me, is it's use of pop-culture. Not only are the characters obsessed with pop-culture and make references to things that they like; such as Tim working in a comic book store, and his love of STAR WARS (which is bittersweet as shown above); but also in it's visual references, recreating scenes from movies, or pulling in idea's or characters from movies (such as the two VERY MATRIX-esque agents from the first episode of season 2, or the scene were Tim burns all his STAR WARS toys), not to mention music cues... I literally almost CRIED when they referenced the LITTLEST HOBO. This use of popular culture as a sort of short hand to communicate with the audience on a very honest, familiar, level appeals to me greatly, because it's almost exactly what I do with my friends. Nerds communicate with other Nerds by quoting old Arnold Swartzenegger movies, or THE SIMPSONS, or obscure old TV shows from our youth. Everyone can relate to that in some way.
SPACED was thoroughly enjoyable to me, and quickly became one of my favorite all time shows. The DVD is very well put together with tons of extra's, such as the original audio commentaries from the British release, and new commentaries with special nerd-guests, as well as some a documentary which cleverly ties up the shows one loose end. Best 40 bucks I ever spent.
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